ÃÏÍÍÏÄÏÒÅ ÆÒÅÅ ÍÁÇÁÚÉÎÅ ÉSSUE 19 MÁY 2008 WWW.COMMODOREFREE.COM ÆREE TO DOWNLOAD MAGAZINE ÄEDICATED TO ÃOMMODORE ÃOMPUTERS ÁVAILABLE AS ÔEXT, ÈTML, ÐÄÆ, ÓÅÑ AND ÃOMMODORE 64 Ä64 DISK IMAGE ÅDITOR ÁNOTHER ISSUE ARRIVES ÑUITE EXCITING TIMES AS RECENTLY É RECEIVED MY ÄÃ2Î AND ULTIMATE 1541 INTERFACE, ALTHOUGH AS OF THIS TIME É HAVEN'T USED THEM! É AM HOPING TO FIND SOME TIME TO TEST OUT THESE DEVICES. ×E CONTINUE WITH THIS ISSUE THE ÂEGINNERS GUIDE TO THE ÃOMMODORE 64, AND MOVE ANOTHER STEP CLOSER TO THE GOAL OF A COMPETENT USER. ÁLSO IN THIS ISSUE É MANAGED TO PIN DOWN ÒOBERT ÂERNARDO AND OBTAIN AN INTERVIEW, THAT IS QUITE ENLIGHTENING ABOUT ÃOMMODORE AND THE Ã1 AND ÄÔÖ DEVICES THAT WERE DESIGNED BY ÊERI ÅLLSWORTH FINALLY WE FINISH WITH A REVIEW OR WRITE UP OF THE RECENT ÍOSSYCON4 ÒATHER DISAPPOINTING IS THAT ÎO ONE ENTERED THE ÐÐÏÔ COMPETITION TO WIN 1 OF 3 ÃÄ ROMS OF THE BANDS MUSIC, SO DOES THAT MEAN ALL READERS DON'T WANT COMPETITIONS OR ALL HAVE THE ÃÄS ALREADY É WONDER IF THE QUESTION OF PUTTING PEN TO PAPER IS OF PUTTING FOR SOME USERS SO É WILL RE RUN THE COMPETITION AT A LATER DATE MAYBE WITH 1 QUESTION YOU NEED TO EMAIL AND ANSWER TO AND IF NO ONE REPLIES É CAN TAKE IT COMPETITIONS ARE NOT WANTED IN THE MAGAZINE ÒEGARDS ÎIGEL ÈÏ× ÃÁÎ É ÈÅÌÐ ÃÏÍÍÏÄÏÒÅ ÆÒÅÅ ÏK THE BEST WAY TO HELP WOULD BE ?WRITE SOMETHING ABOUT ÃOMMODORE? (YES FOR THE OBSERVANT É SPELLED THE COMPANY CORRECTLY THIS TIME) _GRIN SERIOUSLY THOUGH ARTICLES ARE ALWAYS WELCOME, ×ÈÁÔ ÁÒÔÉÃÌÅÓ ÄÏ ÙÏÕ ÎÅÅÄ ×ELL THEY VARY CONTACT ME IF YOU HAVE AN IDEA BUT É AM LOOKING FOR ÔUTORIALS ? (BEGINNERS AND ÅXPERT) ÅXPERIENCES WITH ÃOMMODORE ×HY É LOVE ÃOMMODORE MACHINES ÉNTERVIEWS ? MAYBE YOU HAVE ACCESS TO A POWER USER ÃONTENTS OF ÉSSUE 19 ÅDITORIAL AND ÃONTENTS ÐAGE 2 ÎÅ×Ó UÉEC NEWS ÐAGE 3 ÇENERAL NEWS ÐAGE 4 ÂEHR ÍULTICART ÖÉÃ20 ÐÁÌ ÖÅÒÓÉÏÎ ÐAGE 5 ÐÒÏÊÅÃÔÓ ×ILD ÂUNCH PROJECT ÐAGE 6-9 ÒÅÖÉÅ×Ó ÄÉÒÍÁÓÔÅÒ VERSION 2 ÐAGE 10-13 ÍÏÓÓÙÃÏÎ 4 ÐERSONAL ÒEVIEW ÐAGE 28-30 ÉÎÔÅÒÖÉÅ×Ó ÉNTERVIEW WITH ÒOBERT ÂERNARDO ÐAGE 14 ÔÕÔÏÒÉÁÌÓ ÄÍà ÍUSIC ÅDITOR ÐAGE 21-22 Ã64 ÂEGINNERS GUIDE 4 ÐAGE 23-27 ======================================= UÉÅà AND UÉÅÃ/ÃÆ ARE PROJECTS ÊIM ÂRAIN ÍORE OPTIONS ÁPR 15, 12:26 AM ÎEWSGROUPS: COMP.SYS.CBM ÆROM: ÊIM ÂRAIN ÄATE: ÍON, 14 ÁPR 2008 23:26:16 ÇÍÔ ÆOR THOSE WHO DO NOW KNOW, UÉÅà AND UÉÅÃ/ÃÆ ARE PROJECTS TO ALLOW AN ÉÅÃ- BASED ÃÂÍ COMPUTER (ÖÉÃ/64/128/ETC.) TO UTILIZE AN ÉÄÅ DRIVE ÆORMATTED WITH A ÆÁÔ FILE SYSTEM OR A ÃOMPACT ÆLASH (ÃÆ) CARD WITH SUCH A FILE SYSTEM. UÉÅà DEVELOPMENT TOOK SOME VERY INTERESTING PATHS THIS YEAR (MORE DETAILS IF THERE IS INTEREST), BUT É AM HAPPY TO REPORT THAT THE UNIT IS WORKING AND É'M NOW CONCENTRATING MY EFFORTS ON MAKING IT ÃÆ-CARD AGNOSTIC (TESTING VARIOUS CARDS É HAVE HERE), AND TRYING TO INCREASE COMPATIBILITY. É HAVE A DEADLINE TO HAVE UNITS FOR SALE IN TIME FOR THE ÃÃÃà EXPO IN LATE ÊUNE. É'VE TAKEN ADVANTAGE OF THE LONG LIST OF FEATURES IN ANOTHER PROJECT (SD2IEC) TO MAKE UÉÅà EVEN MORE COMPATIBLE AND USEFUL. ÓO, HERE IS A COMBINED LIST OF FEATURES: O ÓUPPORTS ÉÄÅ AND ÃÆ CARDS (UÉÅà SUPPORTS ÉÄÅ/ÉÄÅ, ÉÄÅ/ÃÆ, OR ÃÆ/ÃÆ IF YOU HAVE AN ÉÄÅ->ÃÆ ADAPTER FOR THE SECOND CARD. UÉÅÃ/ÃÆ SUPPORTS SINGLE ÃÆ CARD) O ÓUPPORTS DRIVES OF ANY SIZE, THOUGH SUPPORT FOR >137Ç DRIVES NEEDS MORE TESTING. :-) O ÓUPPORTS ÆÁÔ12/16/32 PARTITIONS OF ANY LEGAL SIZE * ÓUPPORTS PARTITION-LESS CARDS/DRIVES, OR UP TO 4 PRIMARY PARTITIONS OR 3 PRIMARY AND 12 EXTENDED PARTITIONS. (ÅMAIL ME IF YOU HAVE MORE THAN 12 EXTENDED PARTITIONS ON A DRIVE :-) O ÓUPPORTS ÆÁÔ ÌONG FILENAMES * ÔRANSPARENT SUPPORT FOR ÐÒÇ/ÓÅÑ/ÕÓÒ FILE EXTENSIONS, WITH ÒÅÌ SUPPORT PLANNED. O ÔRANSPARENT SUPPORT FOR Ð00/Ó00/Õ00 FILES, WITH Ò00 SUPPORT PLANNED. O ÓUPPORTS READ AND WRITE OF Ä64 IMAGES. O ÂLOCK LEVEL DISK ACCESS SUPPORTED ON Ä64 IMAGES O ÍOST ÃÂÍ ÄÏÓ COMMANDS (ÓCRATCH,ÉNITIALIZE,ÒENAME,ETC.) SUPPORTED. O ÃÂÍ GENERAL CONFIG COMMANDS (Õ0, Õ+, Õ-, ÕÉ, Õ9, Õ:, ÕÊ) SUPPORTED. O ÃÂÍ BLOCK LEVEL COMMANDS (Â-Ò, Â-×, ÕÁ, Õ1, Õ2, ÕÂ) SUPPORTED WHEN IN Ä64 IMAGE. O ÃÍÄ-STYLE PARTITION ($=Ð) SUPPORT O ÃÍÄ-STYLE SUBDIRECTORY (ÍÄ,ÃÄ,ÒÄ) SUPPORT. O ÃÍÄ ÄÏÓ ÃOMMANDS (Ç-Ð, Ç-) SUPPORT. * ÌONG FORM ÃÍÄ DIRECTORIES ($=Ô:*, $=Ô:*=Ì) SUPPORTED O 1581-STYLE/ÃÍÄ-ÆÄ/ÈÄ-STYLE WILDCARD MATCHING SUPPORTED ($:ÊÉÍ*ÒÁÉÎ) O ÊIFFYÄÏÓ FAST LOADER EQUIPPED (ÐÁÌ AND ÎÔÓà SUPPORT). ÃAN BE ENABLED OR DISABLED VIA ÄÏÓ COMMAND. & ÆIRMWARE CAN BE UPDATED BY COPYING NEW FIRMWARE FILE TO ROOT DIR OF FIRST DRIVE, FIRST PARTITION AND RESETTING UNIT. (* NOTED ITEMS ARE IN MY ×ÉÐ CODEBASE, & ARE FEATURES IN MAINLINE CODEBASE É NEED TO ENABLE IN MY VARIANT) É WANT TO PUBLICLY THANK ÕNSEEN OF SD2IEC FOR CREATING A VERY IMPRESSIVE CODEBASE THAT MADE MY FEEBLE ORIGINAL ATTEMPT PALE IN COMPARISON. ÁLTHOUGH É WILL REGRET NOT BEING THE ORIGINATOR OF THE UÉÅà FIRMWARE, IT SIMPLY MADE NO SENSE TO DUPLICATE ALL OF THE FEATURES AND REQUIRE SD2IEC TO RE-IMPLEMENT FEATURES ALREADY IN THE UÉÅà PROJECT. É THINK ÕNSEEN ALSO APPRECIATES ANOTHER DEVELOPER ON HIS FIRMWARE PROJECT. ÍY ADDITIONS HAVE PRIMARILY BEEN TO THE ÆÁÔ ÌÆÎ CODE, THE ÃÍÄ ÈÄ COMMANDS, AND MULTIPLE DRIVE SUPPORT. ÉN PROCESS IS TIME-BASED DIRECTORY PATTERN MATCHING (>00:00:00 AND <00:00:00), SUPPORT FOR PROGRAMS THAT DETERMINE DRIVE TYPE VIA Í-Ò, AND Ä71/Ä81 IMAGE SUPPORT. É'LL REFRAIN FROM LISTING THE IDEAS IN THE ENHANCEMENT BUCKET, BUT THERE ARE QUITE A FEW. ÁT THIS POINT, É AM PRIORITIZING FEATURES THAT MIGHT MAKE È× CHANGES NECESSARY, FOR OBVIOUS REASONS. ÆIRMWARE-ONLY ADDITIONS CAN BE MADE AFTER SHIPPING. É'M HAPPY TO ANSWER QUESTIONS IN THE THREAD. HTTP://GROUPS.GOOGLE.COM/GROUP/COMP.SYS .CBM/BROWSE_THREAD/THREAD/9B8EA39E1F5DC 75A?HL=EN ÎÅ×Ó ÖINTAGE ÔECHNOLOGY ÍAGAZINE ÉS AVAILABLE TO DOWNLOAD NOW UP TO VERSION 6 PRICED AT 0.99 BACK ISSUES ARE AVAILABLE ÇO TO: WWW.VINTAGETECHNOLOGY.CO.UK TO DOWNLOAD LATEST ISSUE (ÍAY '08). ÔHIS ISSUE FEATURES: ÏLD-SCHOOL COMPUTER LEARNING ×ILL MY VINTAGE ELECTRONICS COLLECTION STILL WORK IN 100 YEARS TIME? ÆLIGHT SIMS - FLYING WITH HOME COMPUTERS ÄEFENDER - THE THINKING MAN'S ARCADE SHOOT-EM UP ÃOMMODORE ÐÅÔ COMPUTERS ÅARLY MODEMS IN THE ÕÓ & ÕË ÔOMY HANDHELD ELECTRONIC GAMES ÖINTAGE ÌÅÄ CLOCKS ÌEARN ABOUT MATHS THE VINTAGE WAY ÖINTAGE VOICE RECORDERS ÆIRST 'PERSONAL' RADIOS ÉNTERVIEW WITH ÒICHARD ÈANSON -ÓUPERIOR ÓOFTWARE FOUNDER ÒEPAIRING HANDHELD GAMES ÈÐ CALCULATOR MEMORIES ÆÒÅÅ ONLINE SAMPLE ÅDITION IS AVAILABLE HTTP://WWW.VINTAGETECHNOLOGY.CO.UK/DOWN LOAD.HTM ÊERI ÅLLSWORTH AT THE ÎOTAÃON /ÂLOCKÐARTY ÆÐÇÁ ÐROGRAMMING ÔHIS IS ÊERI ÅLLSWORTH AT THE ÎOTAÃON/ÂLOCKÐARTY ÁPRIL 4TH, 2008. ÓHE IS TALKING ABOUT CREATING A DEMO IN ÆÐÇÁ. HTTP://BLIP.TV/FILE/821819 ÃOMMODORE BRAND NAME IN TROUBLE AGAIN ÅSCOM PAID $14M FOR THE ÃOMMODORE NAME, THEN THEY SUFFERED PROBLEMS AND CLOSED ÔULIP RESCUED THE NAME IN 2004 THEY SOLD THE BRAND NAME TO ÄUTCH FIRM, ÙEAHRONIMO WHO TRIED TO MARKET THE BRAND NAME BY SELLING Í3 PLAYERS AND THE ÇRAVEL, THE COMPANY SUFFERED POOR SALES AND LOOKS LIKE THEY ARE NOW IN FINANCIAL PROBLEMS ÔHIS DOESN?T AFFECT ÃOMMODORE GAMING WHO ARE A SEPARATE COMPANY ALTOGETHER. HTTP://WWW.CHANNELREGISTER.CO.UK/2008/0 4/18/COMMODORE_LAWSUITS/PRINT.HTML #ÁMIGAGUIDE ÔHE FIRST EDITION OF THIS ÅNGLISH PDF MAGAZINE IS NOW AVAILABLE FOR DOWNLOAD. ÉN THIS EDITION THE FOLLOWING: DISK.INFO, ÈOW TO USE FLOPPIES, ËICK ÏFF 2, ÔILT, ÔRASHCAN, ÁMIGA ÌAPTOP AND ÓANDNES ÂÂÓ. ÙOU CAN DOWNLOAD THE PDF AFTER YOU REGISTER (FOR FREE). HTTP://AMIGAWEB.NET/INDEX.PHP?FUNCTION= AMIGAGUIDE 3 ÒEADÍEÆIRST - ÅDITORIAL 4 ÄISK.INFO - ÎEWS 7 ÆLOPPIES...ÆLOPPIES....ÆLOPPIES - ÅRLEND WRITES ABOUT WHAT WE CAN USE ALL THOSE FLOPPIES FOR... 8 ËICK ÏFF 2 - ÄID YOU KNOW THERE IS A VERY STRONG WORLD COMMUNITY GATHERED AROUND THE FAMOUS ÁMIGA SOCCER GAME ËICK ÏFF 2? ÌEARN MORE ABOUT ËICK ÏFF 2 ×Ã, ÃUPS AND COMMUNITY BY READING THIS! 12 ÔILT - GAME REVIEW - ÍICHAL WRITES ABOUT ÓTREET ÒOD 2 13 ÔRASHCAN 14 ÔILT - GAME REVIEW - ÍICHAL WRITES ABOUT ANOTHER ÁMIGA GAME 15 ÓANDNES ÁMIGA ÂÂÓ - ÓANDNES ÂÂÓ IS STILL RUNNING AFTER 10 YEARS, & STILL USES AN ÁMIGA 1200 AS ITS HOST COMPUTER. ÓYSÏP ÆIRESTONE WRITES A LITTLE COMPUTER HISTORY.... 20 ÁMIGA PROMOTION PRODUCTS ÂEHR ÍULTICART FOR THE ÖÉà 20 ÐÁÌ ÖÅÒÓÉÏÎ É AM HAPPY TO ANNOUNCE THAT É NOW ACCEPT ORDERS FOR THE ÐÁÌ VERSION OF THE ÂEHR ÂONZ MULTICART. ÔHE PRICE IS THE SAME AS THE ÎÔÓà VERSION: 30$ ÃANADIAN. ÓHIPPING TO ÅUROPE OR ÁUSTRALIA IS 11$ FOR UP TO 5 CARTS. ÐLEASE VISIT WWW.8BITCENTRAL.COM (ÃÏÍÍÏÄÏÒÅ ÆÒÅÅ) ÏRDERED AND WAITING WITH ANTICIPATION WILL DO A REVIEW FOR THE MAGAZINE ONCE É HAVE MY HANDS ON THE DEVICE ÌIST OF GAMES INCLUDED IN THE ÐÁÌ VERSION: Á ÁÅ/ ÁGGRESSOR/ ÁLIEN ÂLITZ/ ÁLPHABET ÚOO/ ÁMOK!/ ÁRACHNOID/ ÁRTILLERY ÄUEL/ ÁSTROBLITZ/ ÁTLANTIS/ ÁTTACK OF THE MUTANT ÃAMELS/ ÁVENGER  ÂLACK ÈOLE/ ÂUCK ÒOGERS: ÐLANET OF ÚOOM à ÃAVE-ÉN/ ÃENTIPEDE/ ÃHOPLIFTER/ ÃLOUDBURST/ ÃLOWNS ÊOYSTICK/ ÃLOWNS ÐADDLES/ ÃOMPUTER ×AR/ ÃONGO ÂONGO /ÃOSMIC ÃRUNCHER/ ÃOSMIC ÊAILBREAK/ ÃREEPY ÃORRIDORS/ ÃROSSFIRE/ ÃYCLON Ä ÄEADLY ÄUCK/ ÄEADLY ÓKIES/ ÄEFENDER/ ÄEMON ÁTTACK/ ÄIG ÄUG/ ÄONKEY ËONG /ÄRAGONFIRE/ ÄROIDS Æ ÆOURTH ÅNCOUNTER/ ÆROGGER Ç ÇALAXIAN/ ÇORF/ ÇRIDRUNNER É ÉN THE ÃHIPS Ê ÊAWBREAKER ÉÉ/ ÊELLY ÍONSTERS/ ÊUPITER ÌANDER Ë ËEYQUEST/ ËRAZY ÁNTICS/ ËÓTAR ÐATROL Ì ÌAZER ÚONE/ ÌODE ÒUNNER/ ÌUNAR ÌEEPER Í ÍAZE/ ÍEDIEVAL ÊOUST/ ÍENAGERIE/ ÍINE ÍADNESS/ ÍINER 2049'ER/ ÍOBILE ÁTTACK/ ÍONEY ×ARS/ ÍONSTER ÍAZE/ ÍOON ÐATROL/ ÍOSQUITO ÉNFESTATION/ ÍOTOCROSS ÒACER/ ÍS ÐACMAN/ ÍUTANT ÈERD Ï ÏMAGE ÒACE/ ÏUTWORLD Ð ÐACMAN/ ÐARATROOPER/ ÐHARAOH'S ÃURSE /ÐINBALL ÓPECTACULAR/ ÐIPES/ ÐOKER/ ÐOLARIS/ ÐOLE ÐOSITION/ ÐREDATOR /ÐRINCESS AND ÆROG/ ÐROTECTOR Ñ Ñ-ÂERT/ ÑUACKERS Ò ÒADAR ÒAT ÒACE/ ÒAID ON ÆORT ËNOX/ ÒALLY-Ø/ ÒAT ÈOTEL/ ÒENAISSANCE/ ÒIVER ÒESCUE/ ÒOAD ÒACE/ ÒOBOT ÐANIC/ ÒOBOTRON 2084 Ó ÓCOTT ÁDAMS: ÁDVENTURELAND/ ÓCOTT ÁDAMS: ÍISSION ÉMPOSSIBLE/ ÓCOTT ÁDAMS: ÐIRATE'S ÃOVE/ ÓCOTT ÁDAMS: ÔHE ÃOUNT/ ÓCOTT ÁDAMS: ÖOODOO ÃASTLE/ ÓARGON ÉÉ ÃHESS/ ÓATELLITE ÐATROL /ÓATELLITE AND ÍETEORITES/ ÓCORPION/ ÓEA ×OLF/ ÓEAFOX/ ÓERPENTINE/ ÓHAMUS/ ÓIR ÌANCELOT/ ÓKIBBEREEN/ ÓKYBLAZER/ ÓPACE ÒIC-O-SHAY/ ÓPIDERS OF ÍARS/ ÓPIKE'S ÐEAK/ ÓPILLS AND ÆILLS/ ÓPRINGER/ ÓTAR ÂATTLE/ ÓTAR ÐOST/ ÓTAR ÔREK: ÓTRATEGIC ÏPERATIONS ÓIMULATOR/ ÓUB ÃHASE/ ÓUBMARINE ÃOMMANDER/ ÓUPER ÁMOK/ ÓUPER ÓLOT/ ÓUPER ÓMASH Ô ÔERRAGUARD/ ÔHE ÓKY IS ÆALLING/ ÔHRESHOLD/ ÔOPPER/ ÔURMOIL/ ÔUTANKHAM/ ÔYPE ÁTTACK/ ÔYPO Ö ÖIDEO ÖERMIN/ ÖIDEOMANIA/ ÖISIBLE ÓOLAR ÓYSTEM ====================================== ×ÉÌÄ ÂÕÎÃÈ ÐÒÏÊÅÃÔ - ÔÈÅ Ã64 ÃÏÎÖÅÒÓÉÏÎ HTTP://WWW.GAMESPLAYGAMES.CO.UK/THEWILD BUNCH/ HTTP://WWW.GAMESPLAYGAMES.CO.UK/THEWILD BUNCH/MUSIC/JONWELLS_WILDBUNCHSTORY.MP3 ÔÈÅ ÓÔÏÒÙ ÓÏ ÆÁÒ....... ÉT WAS BACK IN ÎOV 1987 WHEN É GOT MITTS ON A SHINY NEW Ã64! ÈAVING BEEN A ÃLASSIC ON THE GOOD OLD ÓPECTRUM (WHICH É ALSO OWNED) & ÁMSTRAD, & A FIRM FAVOURITE OF MINE, É WAS VERY SURPRISED WHEN É FOUND THAT ÆIREBIRD HADN'T MADE A Ã64 VERSION! ÂY EARLY 1988 É WAS INCREASINGLY GETTING MORE INTERESTED IN THE PROGRAMMING SIDE OF THINGS & SO STARTED TO LEARN 64 ÂÁÓÉÃ. ×HAT WITH ÔHE ×ILD ÂUNCH BEING MOSTLY WRITTEN IN ÂASIC É QUICKLY DECIDED TO DO MY OWN CONVERSION AS A SORT OF PET PROJECT & LEARNING CURVE. ÈAVING ACQUIRED THE FULL ÓPECTRUM ÂÁÓÉà LISTING OF THE GAME IT PLACED ME IN GOOD STEAD TO UNDERTAKE WHAT WAS THEN A MAMMOTH TASK. É LEARNED A LOT DURING THE CONVERSION, BUT UNFORTUNATELY É COULDN?T FINISH IT AS É NEEDED ÁSSEMBLY EXPERIENCE TO HANDLE THE ÇUNFIGHT BITMAP SEQUENCE & MUSIC. ÁLSO, AROUND THEN É HAD LIMITED TIME DUE TO STARTING COLLEGE & ALSO GETTING CONTRACT WORK WITH ÃULT/Ä+È ÇAMES. ÁROUND THE TIME THE WORK WAS PUT ON HOLD (MID 1988) ÔHE ×ILD ÂUNCH PROJECT WAS COMPLETED TO AROUND 80% & FULLY PLAYABLE. ÎOW 20 YEARS LATER, FOLLOWING AN EMAIL FROM ÆRANK ÇASKING OF ÇÔ× REGARDING THE PROJECT & AFTER FINDING THE LOST DISKS WITH MY ORIGINAL CONVERSION WORK ON, ÔHE ×ILD ÂUNCH Ã64 CONVERSION HAS BEEN RESURRECTED & IS TO BE COMPLETED ONCE & FOR ALL! ×ITH THE ORIGINAL ×ILD ÂUNCH APPROACHING ITS 25TH BIRTHDAY AT THE END OF THIS YEAR THE INTENDED DEADLINE IS SCHEDULED FOR A ÎEW ÙEAR 2009 RELEASE. ÏÒÄÅÒÉÎÇ ÉÎÆÏÒÍÁÔÉÏÎ ÔHE ×ILD ÂUNCH WILL BE MADE AVAILABLE AS A ONE-OFF ÓPECIAL ÌIMITED ÅDITION TAPE FOR THE ÃOMMODORE 64 & WILL COST ONLY 3.99 + 1.00 ÕË Ð&Ð, OUTSIDE THE ÕË ÏVERSEAS Ð&Ð IS 2.50. ÏNCE ALL COPIES ARE SOLD THERE WONT BE ANY MORE DUPLICATION RUNS SO TO GUARANTEE YOUR COPY, YOU SHOULD PRE-ORDER SECURELY USING ÐAYÐAL HTTP://WWW.GAMESPLAYGAMES.CO.UK/ THEWILDBUNCH/ ÎÅ×Ó - 13TH ÁPRIL 2008 ÔHE ÇUNFIGHT STREET SCENE IS COMPLETED! ÃHECK OUT MY DIARY BELOW FOR SCREENSHOTS! ÎÅ×Ó - 12TH ÁPRIL 2008 ×ORK HAS STARTED ON THE ÇUNFIGHT STREET SCENE TODAY, KEEP AN EYE ON THE DIARY OVER THE NEXT FEW DAYS AS É'LL BE ATTEMPTING TO COMPLETE THIS SCENE OVER THE WEEKEND! ÎÅ×Ó - 8TH ÁPRIL 2008 ÔHE ×ILD ÂUNCH ÌOADING SCREEN IS COMPLETE. ÓEE MY ÄIARY ENTRY FOR MORE DETAILS! ÎÅ×Ó - 6TH ÁPRIL 2008 ÔHE ×ILD ÂUNCH HAS NOW BEEN MADE AVAILABLE FOR OVERSEAS PRE-ORDERS. É ÈAVE ALSO ADDED ËENZ'S ÄIARY ENTRIES IN A NEW SECTION BELOW. ÎÅ×Ó - 12TH ÍARCH 2008 ËENZ TO CONTRIBUTE TO THE PROJECT! ÆOLLOWING A FEW EMAILS TO MY BUDDY & ALL ROUND Ã64 HERO ÊASON 'ËENZ' ÍACKENZIE OF ÂINARY ÚONE, ÂÉÔ ÌIVE & ÂÉÔÓ FAME HE HAS AGREED TO CONTRIBUTE TO THE PROJECT! ÈE WILL BE HELPING IN VARIOUS AREAS & DESIGNING THE FULL COLOUR INLAY & LABEL PACKAGING USING THE ORIGINAL ÓPECTRUM'S INTO A FULLY AUTHENTIC Ã64 VERSION! ÏUR INTENTION IS TO PRODUCE A ONE-OFF SPECIAL LIMITED EDITION SMALL DUPLICATION RUN ON TAPE WITH FULL COLOUR AUTHENTIC PACKAGING FOR Ã64 COLLECTORS. ÔHESE WILL BE CLOSELY BASED ON THE ORIGINAL ÆIREBIRD ÓPECTRUM & ÁMSTRAD PACKAGING TO MAKE IT AS AUTHENTIC AS POSSIBLE. ÔO COVER PRODUCTION/DUPLICATION COSTS THIS WILL BE SOLD FOR 3.99 WITH 1.00 POSTAGE FOR ÕË & 2.50 POSTAGE FOR ÏVERSEAS ORDERS. ÔHERE WILL ONLY BE ONE DUPLICATION RUN OF THIS PRODUCT SO TO RESERVE YOUR COPY YOU SHOULD PRE- ORDER USING THE ÕË OR ÏVERSEAS PAYPAL ÄÅÖÅÌÏÐÍÅÎÔ ÄÉÁÒÙ 12TH-13TH ÁPRIL 2008 É STARTED WORK ON ÔHE ×ILD ÂUNCH ÇUNFIGHT STREET SCENE. É USED THE ÓPECTRUM SCREEN THAT ËENZ HAD SORTED OUT FOR ME ON A C64 DISK, WHICH É CONVERTED ONTO Ðà FIRST. ÕSING ÃONGO É CONVERTED THIS STRAIGHT INTO MULTI- COLOUR MODE TO SEE HOW IT LOOKED IN 64 MULTICOLOUR FORM AT ITS MOST BASIC. ÁS YOU CAN SEE FROM THE SCREENSHOT BELOW A LOT OF WORK WOULD BE NEEDED TO ENHANCE THIS FULLY! ÔHE OTHER PROBLEM WITH THIS SCREEN IS THAT IT'S SMALLER THAN THE 64 SCREEN SIZE. ÔHE SPECTRUM SCREEN IS 256 X 176 PIXELS, WHEREAS THE 64?S SCREEN SIZE IS 320 X 200 PIXELS. É DECIDED THE BEST WAY WOULD BE TO KEEP THE ORIGINAL SIZE OF THE ÓPECCY'S & JUST ADD THE EXTRA BORDER AROUND THE OUTSIDE & CONTINUE THE BUILDINGS INTO THIS AREA. É DID THIS USING ÐHOTOSHOP & HALF AN HOUR LATER THE ORIGINAL ÓPECTRUM SCREEN LOOKED LIKE THIS: ÆOLLOWING THIS É ADDED IN SOME BRICK- WORK EFFECTS ON THE BUILDINGS IN ÐHOTOSHOP BEFORE THE INITIAL CONVERSION WAS TO TAKE PLACE IN ÃONGO & UPON DOING THIS IT ACTUALLY WASN'T TOO BAD AT ALL, BUT IT STILL NEEDED A HECK OF A LOT OF WORK TO OPTIMISE IT FOR THE 64. É SPENT THE NEXT 3-4 HOURS EDITING & TWEAKING, BUT STILL A LOT OF WORK LEFT TO DO. É DECIDED TO SPEND MOST OF THE NEXT DAY (ÓUNDAY 13TH) FINISHING IT OFF. É CONTINUED MORE WORK ON THE ÇUNFIGHT SCENE TODAY, BUT BEFORE É BEGAN É CODED A QUICK ROUTINE IN THE ÃÃÓ64 EMULATOR & LOADED IN THE EXISTING BITMAP TO GET IT TO DISPLAY ON THE SCREEN. ÔHIS WAS SAVED FOR LATER USE. É PROCEEDED WITH THE BITMAP IN ÃONGO DOING A GOOD 3 HOURS MORE WORTH OF TWEAKING, CHANGING & PLAYING AROUND WITH VARIOUS LOOKS & EVENTUALLY É MANAGED TO GET IT TO A STAGE É AM HAPPY WITH. ÎOW DURING THE DEVELOPMENT OF THE BITMAP É HAD AN IDEA TO MAKE THE MOST FROM THE BITMAP IN WHICH É CAN CHANGE THE COLOURS OF THE BUILDING, SKY & GROUND IN-GAME. ÁBOUT 4-5 COLOURS WERE NOT USED SO É COLOURIZED EACH BUILDING USING ANY UNUSED COLOURS INCLUDING PURPLE, GREEN, RED ETC. ÆOLLOWING THIS É ADAPTED MY CODE SO É CAN USE A LOOKUP TABLE & REPLACE THE RED, GREEN, PURPLE COLOURS WITH ANY COLOUR É LIKE. ÔHE GREAT THING ABOUT THIS IS THAT É CAN USE THE SAME BITMAP, BUT MAKE THE SCENE LOOK DIFFERENT BY MIXING THE 16 COLOUR PALETTE & BUILDING COLOURS. É CAN ALSO DARKEN THE GROUND & SKY TO MAKE THE SCENE LOOK LIKE NIGHT-TIME OR DUSK FOR EXAMPLE WHICH WILL GIVE EACH ÇUNFIGHT SCENE A MORE VARIED LOOK! ÏNCE THIS WAS COMPLETE É DOWNLOADED ÓPRITE ÐAD ON THE Ðà & STARTED WORK ON THE ACTUAL ÇUNFIGHTER SPRITE. É SIMPLY MAGNIFIED THE ORIGINAL ÓPECTRUM ÇUNFIGHTER & COPIED HIM PIXEL FOR PIXEL INTO 64 SPRITES, BUT É ADDED AN ADDITIONAL MULTICOLOUR SPRITE FOR UNDERLYING BEHIND THE ÈI-RES BLACK OUTLINE. ÔHIS GIVES THE ÇUNFIGHTER FULL COLOUR FOR HIS FACE & CLOTHING AND É CAN VARY THESE COLOURS IN THE GAME DEPENDING ON WHO YOU ARE HAVING A GUNFIGHT WITH. ÔHIS WILL AGAIN ADD SOME VARIETY TO THE SCENE. ÁS AN ADDITIONAL EXTRA É CREATED A ÈI-RES CACTUS FOR THE BACKGROUND. ÆINALLY, É BOLTED ALL THIS TOGETHER INTO MY CODE AND TESTED IT FOR VARIOUS SCENE STYLES, 2 OF WHICH YOU CAN AT LAST SEE BELOW. É HAVE A FEW PLANS FOR THE ÇUNFIGHT SEQUENCE WHICH WILL ADD SOMETHING EXTRA FOR THE 64 VERSION COMPARED TO THE ÓPECTRUM & ÁMSTRAD, THOUGH É'M NOT SAYING ANY MORE AS THAT'D SPOIL IT FOR YOU. ÙOU'LL HAVE TO FIND THIS OUT YOURSELF WHEN YOU PLAY THE GAME! 8TH ÁPRIL 2008 ÔHE ×ILD ÂUNCH LOADING/TITLE BITMAP SCREEN HAS BEEN CREATED! ÔHIS WAS DEVELOPED OVER A 3 HOUR PERIOD LAST NIGHT. É USED THE ORIGINAL ÈI-RES ÓPECTRUM LOADING SCREEN WHICH É OPENED INTO ÐHOTOSHOP ON THE ÐÃ. ÆROM HERE É ADDED A RAINBOW EFFECT ON THE RED SKY, É THEN SAVED & LOADED THIS INTO THE ÃONGO Ðà GRAPHICS TOOL, THIS ALLOWS YOU TO CONVERT AN IMAGE INTO ANY Ã64 BITMAP FORM. ÂEFORE É STARTED É HAD TO RESIZE THE IMAGE INTO 320X200 PIXELS FOR THE FULL 64 SCREEN. ÆOLLOWING THIS É USED THE DITHERING FEATURE TO CONVERT THE RAINBOW EFFECT & HI-RES PICTURE INTO Ã64 MULTI-COLOURS & SPENT SOME 2 HOURS TWEAKING THE ROUGH EDGES & ADDING MY OWN COLOURING TO THE SUN, CACTUS, & WORDING. É MAY COME BACK TO THIS AT A LATER STAGE TO SEE IF É CAN IMPROVE ON IT FURTHER, BUT FOR NOW YOU CAN SEE THE RESULTS IN THE SCREENSHOT BELOW! 5TH ÁPRIL 2008 ×ILD ÂUNCH PROJECT WEBSITE GOES LIVE! 27TH ÍARCH 2008 ËENZ PRODUCES ÔHE ×ILD ÂUNCH WEBSITE LAYOUT FOR ME TO MODIFY & USE FOR THE PRE-ORDER, NEWS & DIARY OF THE GAME. 26TH ÍARCH 2008 É HAVE CREATED MORE MUSIC FOR THE GAME, THE JINGLE WHICH PLAYS WHEN THE MAP IS SHOWN. ÁLSO THE MUSIC THAT PLAYS WHEN YOU TAKE A SHOT CHARACTER OR PRISONER TO THE SHERIFFS OFFICE FOLLOWING THE GUNFIGHT SEQUENCE. 22ND ÍARCH 2008 ËENZ FINISHES FIRST PROOF VERSION OF ÔHE ×ILD ÂUNCH INLAY. ÓEE BELOW! ×OW, VERY NICE! 21ST ÍARCH 2008 ÔHE STORY SO FAR INTRO MUSIC HAS BEEN COMPOSED. É'M USING THE Ã64'S ÄUTCH ÕÓÁ MUSIC PLAYER TOOL ON MY Ðà RUNNING THE EXCELLENT ÃÃÓ64 ÅMULATOR TO HANDLE ALL THE MUSIC FOR THE GAME. ÃLICK HERE HTTP://WWW.GAMESPLAYGAMES.CO.UK/THEWILD BUNCH/MUSIC/JONWELLS_WILDBUNCHSTORY.MP3 TO DOWNLOAD AN ÍÐ3 TRACK SNIPPET! 18TH ÍARCH 2008 ÔHE ORIGINAL ÓPECTRUM INLAY & TAPE LABEL IS SCANNED & SENT TO ËENZ FOR REDESIGNING & DEVELOPMENT. 16TH ÍARCH 2008 ÕSING SOME HANDY EMULATION TOOLS THE ORIGINAL ÓPECTRUM 48K ÂASIC LISTING IS RE-PRINTED & MY Ã64 CONVERSION LISTING PRINTED FOR COMPARISON & REWORKING TO ENSURE THE CONVERSION RETAINS THE SAME STRATEGY ELEMENTS & FORMULAS AS THE ÓPECTRUM. ×ITH THESE IN HAND É CAN MAKE ANY CHANGES TO MY OLD SOURCE TO BRING IT MUCH CLOSER TO THE ORIGINAL. ÉT'LL ALSO MAKE IT EASY FOR ME TO READ THROUGH & PICK UP FROM WHERE É'D LEFT OFF 20 YEARS AGO! 2ND ÍARCH 2008 É FIND MY LOST Ã64 WORK DISKS WITH THE OLD ×ILD ÂUNCH CONVERSION SOURCE ON! ÔHIS WAS NO MEAN FEAT, WHAT WITH WELL OVER 500 WORK DISKS TO SIFT THROUGH IT TOOK ME QUITE A FEW DAYS TO ACTUALLY FIND ALL THE DISKS WITH THE ×ILD ÂUNCH SOURCE ON. ÔHERE WERE SO MANY DIFFERENT SNIPPETS OF SOURCE & WORK DATA THAT É'VE DONE ACROSS MANY DISKS OVER THE YEARS THAT IT WAS VERY DIFFICULT TO LABEL & KEEP TRACK. É USE MY OLD ×INDOWS 98 Ðà A ÃÂÍ 1541 DISK DRIVE & Ðà TO 1541 CABLE & CONVERT THE ×ILD ÂUNCH DISKS INTO .D64 IMAGES ON THE ÐÃ. ÎOW É CAN WORK ON THIS PROJECT USING THE ÃÃÓ64 ÅMULATOR ON MY MODERN OFFICE ÐÃ! ËÅÎÚ'S ÄÉÁÒÙ 22ND ÍARCH 2008 ÍY NEXT JOB WAS TO AIRBRUSH THE FRONT OF THE INLAY TO CHANGE THE YELLOW BORDER FROM THE ÓPECTRUM VERSION TO A RED BORDER TO SHOW IT'S A Ã64 GAME. ÕSING THE Ã64 ÆIREBIRD GAME 'ÁRCADE ÃLASSICS' AS A GUIDE É NOTICED THE BOTTOM SECTION OF THE BORDER ON THE Ã64 GAME WAS STILL YELLOW BUT THE TOP SECTION WAS RED SO É CAREFULLY AIRBRUSHED THE TOP SECTION OF THE ×ILD ÂUNCH INLAY TO MATCH. É THEN LIFTED THE Ã64/128 TEXT FROM THE ÁRCADE ÃLASSICS INLAY & PLACED IT ON THE ×ILD ÂUNCH INLAY. É THEN PRODUCED A RED BOX TO GO ON THE SPINE OF THE INLAY TO SHOW THAT IT IS THE Ã64/128 VERSION OF THE GAME. ÔO FINISH OFF THE INLAY É RETYPED ALL THE INSTRUCTIONS & ADDED Ã64 LOADING INSTRUCTIONS. É ALSO CHANGED THE CREDITS TO SUIT THIS NEW VERSION OF THE GAME. ÁND VOILA! ÔHE Ã64 INLAY WAS COMPLETE. É THEN PRINTED A TEST INLAY, TOOK A FEW PHOTOS OF IT IN A TAPE BOX & EMAILED THEM TO ÊON FOR HIS FEEDBACK. 21ST ÍARCH 2008 É BEGAN WORKING ON THE ×ILD ÂUNCH INLAY TODAY! ÍY FIRST JOB WAS TO REMOVE THE CREASES WHERE THE ORIGINAL TAPE INLAY HAD BEEN FOLDED. ÔHIS TOOK A GOOD FEW HOURS AS É HAD TO REBUILD THE PICTURES OF THE COWBOYS SHOWN IN THE BACKGROUND ON THE INLAY. É ALSO HAD TO CAREFULLY RESTORE THE SKY & GROUND SO IT ALL BLENDED TOGETHER NICELY. ÉRONICALLY, THIS WAS THE HARDEST PART OF THE INLAY TO PRODUCE AND YOU PROBABLY WON'T NOTICE ANY OF IT AS THE INLAY WILL BE FOLDED ONCE AGAIN WHEN IT GETS PUT INTO THE TAPE BOXES! ÁFTER THAT É REMOVED ANY REMAINING BLEMISHES, CREASES & SMALL MARKS FROM THE INLAY & THEN SET ABOUT GETTING RID OF THE TWO HOLES FROM THE BACK OF THE INLAY. ÔHESE WERE THE HOLES THAT THE 'TAPE LUGS' ON THE TAPE BOX WENT THROUGH TO KEEP THE TAPE SECURE IN THE BOX. ÎOWADAYS YOU CAN GET CLEAR TAPE BOXES WITH NO LUGS (WHICH É THINK LOOK MUCH NICER) SO É GOT RID OF THE HOLES. ÔHIS MEANT MORE ART WORKING TO RESTORE THE BACKGROUND IMAGES & É ALSO REDID THE SCREENSHOTS AS ONE OF THE HOLES WAS PUNCHED RIGHT THROUGH WHERE THE SCREENSHOTS ARE ILLUSTRATED ON THE INLAY. É USED NICE CRIPSY CLEAR SCREENS FROM THE EMULATOR ON THE INLAY WHICH LOOK MUCH SHARPER THAN THE ONES ON THE ORIGINAL ÓPECTRUM INLAY. 18TH ÍARCH 2008 É RECEIVED THE TAPE INLAY SCANS FROM THE ÓPECTRUM VERSION OF THE ×ILD ÂUNCH FROM ÊON TODAY SO É SET ABOUT CREATING A TAPE INLAY TEMPLATE IN ÐHOTOÓHOP TO ENSURE MY ARTWORK PRINTS AT THE CORRECT SIZE. É THEN DROPPED ÊONS SCANS INTO THE TEMPLATE & WORKED OUT WHAT NEEDED TO BE DONE TO THE ARTWORK. ÊONS TIMING WAS PERFECT AS IT'S ÅASTER IN A FEW DAYS WHICH MEANS É'LL HAVE A BIT OF EXTRA TIME TO WORK ON INLAY ARTWORK. 12TH ÍARCH 2008 É RECEIVED A VERY INTERESTING EMAIL FROM ÊON TODAY WHICH MENTIONED HE WAS RESURRECTING HIS OLD CONVERSION OF THE ÓPECCY / ÁMSTRAD BUDGET TITLE 'ÔHE ×ILD ÂUNCH'. É WAS RATHER EXCITED BY THIS NEWS AS É USED TO ÌÏÖÅ THAT GAME ON THE ÓPECCY AS IT WAS ONE OF THE EARLY ÆIREBIRD BUDGET GAMES É BOUGHT. ÁNYHOO, ÊON MENTIONED HE WOULD LIKE TO PRODUCE A SPECIAL EDITION OF THE GAME ON TAPE COMPLETE WITH AUTHENTIC ARTWORK SO É OFFERED MY PHOTOSHOP SERVICES & REQUESTED THAT ÊON SEND ME HI-RES SCANS OF THE INLAY TO HAVE A FIDDLE WITH. ÉT LOOKS LIKE ME & ÊON ARE NOW COLLABORATING ON A Ã64 PROJECT AFTER ALL THESE YEARS. ÃÏÏÌ! 27TH ÆEBRUARY 2008 ÓO THERE É WAS MINDING MY OWN BUSINESS WHEN **ÓÈÁÚÁÍ!** AN EMAIL ARRIVED FROM MY GOOD Ã64 CHUM ÊON ×ELLS. É HAD TONS OF FUN WORKING WITH ÊON (ALONG WITH ÁLF ÙNGVE, ÐAUL 'ÆEEKÚOID' ÈANNAY & ÊASON 'ÔÍÒ' ËELK) ON VARIOUS Ã64 PROJECTS BACK IN THE 90'S SO IT WAS GREAT TO HEAR FROM HIM AGAIN AFTER ALL THIS TIME. É WAS ALSO REALLY PLEASED TO HEAR HE HAD BEEN WORKING ON A NEW Ã64 RELEASE - THE ÓIDEWAYS ÓÅÕÃË ÐROJECT - SO É CRAFTED A LITTLE BANNER FOR HIM IN ORDER TO HELP PROMOTE IT. ÂUT THAT WAS ONLY THE BEGINNING ... ! ÃOMMODORE ÆREE WOULD LIKE TO THANK THE PROJECT ÊON ×ELLS FOR PROVIDING PERMISSION TO REPRINT THIS INFO. ======================================= ÄÉÒÍÁÓÔÅÒ VERSION 2 HTTP://STYLE64.ORG ÄIRÍASTER IS A ×INDOWS GRAPHICAL DISK MANAGEMENT TOOL FOR MANIPULATING COMMODORE DISK IMAGES USING WINDOWS DROP AND DRAG FEATURES AND SUPPORTING A WIDE RANGE OF DISK IMAGE TYPES, BUT IT IS A LOT MORE THAN THAT. ÄIRÍASTER ÈOW DO YOU IMPROVE ON THE BEST!, É GUESS YOU JUST HAVE TO LISTEN TO FEEDBACK AND MAKE YOUR APPLICATION THAT BIT MORE SPECIAL. ×ELL THAT'S EXACTLY WHAT'S HAPPENED WITH ÄIRÍASTER. ÔHIS IS A SUPERB TOOL, THAT HAS RECENTLY BEEN UPDATED TO VERSION 2.0; AND ALTHOUGH É LOOKED AT AN EARLIER VERSION IN Ã= ÆREE MAGAZINE É DECIDED TO DO A FULL REVIEW OF VERSION 2.0 ÔO INSTALL ÄIRÍASTER YOU WILL NEED A ×INDOWS MACHINE WITH EITHER WINDOWS 2000, ×INDOWS ØÐ OR ÖISTA ALTHOUGH THE DOCUMENTATION SAYS IT MAY WORK WITH WINDOWS 98 THERE ARE NO PROMISES TO THAT EFFECT. ÁS WITH ALL ×INDOWS INSTALLATIONS YOU WILL NEED TO HAVE ADMINISTRATOR PRIVILEGE OVER YOUR MACHINE. ÄOWNLOAD THE INSTALLATION PACKAGE AND DOUBLE CLICK TO INSTALL IT'S THAT SIMPLE. ÂUT HEY AREN'T THERE HUNDREDS OF THESE TOOLS AVAILABLE FOR CREATING AND MANIPULATING ÃOMMODORE ÄISK IMAGES? ×ELL YES THERE ARE VERSIONS FOR ÄÏÓ AS WELL AS WINDOWS AND THEY ALL WORK, SOME ARE CLUMSY AND SOME DO SUPPORT DROPPING AND DRAGGING SOME ARE QUITE GOOD BUT NOTHING SEEMS AS SLICK AS THIS APPLICATION, READ ON AND YOU WILL SEE WHY. ÓMOOTH AS SILK ÆIRST LET ME EXPLAIN THE DRAGGING AND DROPPING ON THE APPLICATION, SELECT A FILE LETS SAY IT'S A TEXT DOCUMENT, FIRST RUN THE ÄIRÍASTER AND CREATE OR OPEN A DISK IMAGE NOW LEFT CLICK THE FILE AND ÈÏÌÄ THE MOUSE BUTTON, DRAG THE FILE ONTO THE DISK IMAGE AND THEN LET THE MOUSE BUTTON GO, HEY PRESTO AS IF BY MAGIC THE TEXT FILE IS NOW IN THE DISK IMAGE THIS FUNCTION ALONE IS A REAL TIMESAVER, É AM SURE WINDOWS USERS WILL APPRECIATE THIS. ÔHE OPPOSITE ALSO WORKS SO LETS SAY YOU HAVE A TEXT FILE IN A DISK IMAGE AND YOU WANT TO EXTRACT IT TO ANOTHER FOLDER OR YOUR WINDOWS DESKTOP FOR EXAMPLE, OPEN THE DISK IMAGE, AND LEFT CLICK THE FILE ÈÏÌÄ THE MOUSE BUTTON DOWN AND MOVE THE FILE TO ITS NEW LOCATION ON THE DESKTOP OR IN ANOTHER FOLDER, LET GO OF THE MOUSE BUTTON AND THE FILE IS EXTRACTED! ÄOUBLE CLICKING ON THE TEXT FILE IN THE DISK IMAGE WILL OPEN THE FILE FOR READING AS SHOWN IN THE SCREEN SHOT OF ÉSSUE 17 ÍARCH 2008 ÅDITOR COMMENTS. ÈEY WAIT THAT'S JUST ONE FEATURE OF THE APPLICATION; ÙOU COULD FOR EXAMPLE OPEN 2 DISK IMAGES & COPY FILES BETWEEN THE 2 USING DROP AND DRAG. ÙOU CAN ALSO OPEN THE APPLICATION & DRAG A DISK IMAGE ONTO THE RUNNING APPLICATION; THIS WILL OPEN THE DISK IMAGE FOR VIEWING. ÏR YOU CAN RUN THE APPLICATION AND SELECT FILE ÏPEN BUT THAT'S JUST A BIT DULL. ÙOU CAN MULTI SELECT DISK IMAGES, DRAG THEM OVER THE RUNNING APPLICATION AND THEY WILL OPEN IN SEPARATE WINDOWS FOR VIEWING. ÄISK IMAGES THAT HAVE CHANGED BY ADDING MODIFYING OR DELETING FILES WILL SHOW THERE STATUS OF A CHANGE WITHOUT BEING SAVED BY ADDING AN ASTERISK TO THE FILE NAME AS SHOWN THE DISK IMAGE IS GODOT127.D64 É CHANGED ONE OF THE FILES BY DELETING IT AND THE DISK STATUS HAS CHANGED TO GODOT127.D64 * ÏK É AM GETTING WAY TO EXCITED LETS LOOK AT SOME OF THE MENU ITEMS STARTING LEFT TO RIGHT ÏPEN A ÄISK IMAGE ×ELL FAIRLY SELF EXPLANATORY CLICK THIS ICON TO OPEN A DISK IMAGE FOR VIEWING OR EDITING, ALSO WHEN INSTALLED IF YOU WANT YOU CAN HAVE THE APPLICATION ASSIGN ITSELF TO D64,D81 ETC SO DOUBLE CLICKING A ÄISK IMAGE WILL OPEN A DISK IMAGE ÓAVE A ÄISK ÉMAGE ÇUESS WHAT THIS SAVES THE CURRENT DISK IMAGE, ALSO CLOSING THE DISK IMAGE WILL PROMPT THE USER 'THE DISK IMAGE HAS CHANGED DO YOU WISH TO SAVE' ÆIND DISK ÖERY NICE FEATURE YOU CAN HUNT FOR A FILE IN A DISK IMAGE BY SELECTING A FOLDER TO SEARCH AND GIVING THE FILENAME AS SHOWN BELOW ÓHOW ÃOMMODORE TOOL ÐOPS OPEN A BOX WITH THE ÃOMMODORE CHARACTER SET, INVERSED VIDEO NORMAL, SMALL CASE AND COMMODORE CHARACTERS YOU CAN THEN CLICK ON ONE TO ENTER IT IN THE NAME OF YOUR APPLICATIONS TITLE ÓHOW SEPARATOR TOOL SOME DISK IMAGES USE SEPARATORS BETWEEN FILENAMES CLICKING THIS TOOL PROVIDES A PRESET NUMBER OF SEPARATOR FILES FOR THE USER TO CLICK AND ENTER INTO THERE DISK IMAGE ÃHANGE THE CASE ÔOGGLES THE CASE IN A DISK IMAGE OR IN A TEXT FILE SO UPPER CASE LETTERS BECOME LOWER CASE AND VICE A VERSA ÆILE ÐROPERTIES ÓHOWS THE PROPERTIES OF A SELECTED FILE GIVING ÎAME/ÔYPE(PRG ETC.)/FILE- SIZE/TRACK & SECTOR/DATE ETC. ÂÁÍ ÅDIT ÉF YOU DONT KNOW WHAT ÂÁÍ EDIT IS THIS WON'T BE ANY USE TO YOU, ÍOVE ÕP OR ÄOWN ÍOVES THE FILE IN A DISK IMAGE UP OR DOWN SO IT'S HIGHER OR LOWER IN THE DISK LISTING ORDER ÊUMP TO SECTOR ÏPENS THE ÓECTOR EDITING TOOL ÃHANGE TO PARENT DIRECTORY ÔOGGLE FONT SIZE ÃHANGES THE SIZE OF THE TEXT AND SO REDUCES THE SIZE OF THE DISK IMAGE WINDOWS THERE ARE 2 SIZES NORMAL AND SMALL TO TOGGLE BETWEEN ÔOGGLES ÈIDDEN CHARACTERS ÔURNS ON/OFF HIDDEN CHARACTERS IN FILE ÓHOW ÄELETED FILES ÔOGGLES ON/OF THE DISPLAY OF DELETED FILES IN THE DISK IMAGE ÃOLOURS ÃHANGES THE DISPLAY BACKGROUND AND TEXT OF A DISK IMAGE PURELY COSMETIC THE FIRST SETS THE BACKGROUND COLOUR THE SECOND THE TEXT COLOUR, AGAIN THIS IS JUST THE AMOUNT OF ATTENTION TO DETAIL THE PROGRAMMERS HAVE ADDED TO THE APPLICATION, ITS NOT AN ESSENTIAL ITEM TO HAVE BUT MAKES THINGS EASIER ON THE EYE ÔHESE ARE THE MAIN PARTS OF THE PROGRAM YOU WILL USE AGAIN ALL VERY INTUITIVE AND IF YOU CANT REMEMBER WHAT ONE OF THE ICONS DOES HOVERING OVER IT WILL SHOW A TEXT HINT, ÏTHER FUNCTIONS FROM THE PULL DOWN MENU ARE ÖALIDATE DISK, BATCH PROCESSING ÉF YOU CLICK IN THE DISK WINDOW ON A ÂÁÓÉà PROGRAM FOR EXAMPLE, THEN YOU ARE SHOWN THE LISTING OF THE BASIC APPLICATION SHOWN BELOW IS A DISK FROM ÌOADSTAR, THE LOADER APPLICATION IS IN ÂÁÓÉà AND DOUBLE-CLICKING ON THE FILE OPENS UP A BOX WITH THE BASIC LISTED, RIGHT CLICKING ON THE TEXT ALLOWS THE COPYING OF SELECTED TEXT TO WINDOWS CLIPBOARD AND PASTING INTO ANY APPLICATION AS SHOWN BELOW (A SELECTION OF THE HIGHLIGHTED TEXT) É WOULD HAVE LIKED TO HAVE SEEN AN OPTION TO PRINT THE TEXT PRESERVING THE Ã= CHARACTER SET & SPECIAL CHARACTERS ÄÖ=ÐÅÅË(186):ÉÆÄÖ<8ÔÈÅÎÄÖ=8 5 ÐÏËÅ32767,13:ÐÏËÅ53371,0 6 ÐÏËÅ65534,1:ÒÅÍ Ó-ËÅÙ ÏÎ 10 ÐÏËÅ53281,0:ÐÏËÅ53280,0:ÐÒÉÎÔ RSTUVWXYZ []"":ÉÆÐÅÅË(653)=0ÔÈÅÎÐÏËÅ53265,11: ÇÏÓÕÂ100 11 ÐÏËÅ53265,27:ÔÑ=ÔÉ:ÐÏËÅ198,0: ÉÆÐÅÅË(653)=0ÔÈÅÎÇÏÓÕÂ1000:ÇÏÔÏ13 12 ÐÏËÅ53280,11:ÐÏËÅ53281,11:ÇÏÔÏ50 13 ÒÅÍ ÁLSO THE DISPLAY CAN BE TOGGLED BETWEEN 40 AND 80 COLUMN MODE TO ALLOW MORE OR LESS TEXT ON THE SCREEN, ÂUT É AM REALLY OUT OF SPACE IN THIS WHAT WAS SUPPOSED TO BE A MINI REVIEW ÔHE MINIMISE MAXIMISE & RED CROSS CLOSE BUTTONS AND THE BORDERS OF THE SCREEN IN THE ÄIRÍASTER REVIEW ARE COPYRIGHTED TO ÍICROSOFT CORPORATION AS WELL AS THE TRADEMARKS ×INDOWS, ×INDOWS 98, ×INDOWS 2000, ×INDOWS ÖISTA & WINDOWS ØÐ & THE ABBREVIATIONS ØÐ,ÖISTA,98,2Ë ======================================= ÔNTERVIEW WITH ÒOBERT ÂERNARDO ÃOMMODORE ENTHUSIAST AND Ã= PROMOTER ÃÏÍÍÏÄÏÒÅ ÆÒÅÅ - ÐLEASE INTRODUCE YOURSELF TO OUR READERS. ÒÏÂÅÒÔ ÂÅÒÎÁÒÄÏ - ÈELLO TO ALL MY ÃOMMODORE AND ÁMIGA FRIENDS! É'M ÒOBERT ÂERNARDO, LONG-TIME Ã= ENTHUSIAST AND PRESIDENT OF THE ÆRESNO ÃOMMODORE ÕSER ÇROUP (ÆÃÕÇ). ÃÆ - ×HAT DO YOU DO FOR A LIVING? ÒOBERT - É'M AN ÅNGLISH TEACHER AT A MIDDLE SCHOOL IN ÃALIFORNIA. ÓPECIFICALLY, É TEACH ÅNGLISH AS A ÓECOND ÌANGUAGE TO STUDENTS IN GRADES 6-8 (AGES 11-14). É'M IN MY 29TH YEAR OF TEACHING. ÃÆ - ÈOW DID YOU FIRST COME IN CONTACT WITH THE ÃOMMODORE BRAND? ÃAN YOU REMEMBER YOUR FIRST ÃOMMODORE MACHINE, AND DO YOU STILL OWN THE MACHINE? ÒOBERT - ÂACK IN 1981, É TOOK A CLASS FOR TEACHERS; IF É REMEMBER CORRECTLY, IT WAS SOMETHING CALLED, -ÃOMPUTERS IN ÅDUCATION?. ÔHIS WAS A WHOLE NEW WORLD FOR TEACHERS. ÕSING COMPUTERS IN THE PUBLIC SCHOOL SETTING WAS A NEW AND MYSTERIOUS FRONTIER, BECAUSE THERE WERE SO FEW CLASSROOM COMPUTERS IN OUR AREA. ×ELL, WE MET IN AN OFFICE SETTING WITH ROWS OF ÔANDY 3 COMPUTERS READY TO BE USED. ×E WERE TAUGHT THE BASICS - HOW TO TURN THEM ON, WHAT A FLOPPY DISK WAS; HOW TO LOAD, RUN, AND SAVE; HOW TO USE ÂÁÓÉà LANGUAGE. ×E MOVED SLOWLY THROUGH THE DAY-LONG CURRICULUM. ÂY THE END OF THE DAY, É RECEIVED A PAT-ON-THE-BACK IN THE FORM OF A CERTIFICATE, AND É THOUGHT THAT WAS THAT. ÉN 1982 É STARTED SEEING MAGAZINE ADVERTISEMENTS FOR THE INEXPENSIVE ÃOMMODORE 64. ÁT THE SAME TIME, É TOOK ANOTHER TEACHERS' CLASS IN ÍÓ-ÄÏÓ WHICH HAD ME RELEARN THE BASICS OF USING A COMPUTER, IN ADDITION TO THOSE ÍÓ-ÄÏÓ COMMANDS. ÉN 1983 WITH MORE AND MORE ADVERTISEMENTS FOR THE ÃOMMODORE 64, É STARTED FEELING THE NEED TO GET ONE. ÍY BEST FRIEND AT THAT TIME HAD THE SAME NOTION. ×E SCANNED THE MAGAZINE AND NEWSPAPER ADS CONSTANTLY FOR A GOOD DEAL. ÆINALLY IN ÁUGUST OF 1983, ÆEDERATED ÅLECTRONICS, A CHAIN STORE THROUGHOUT ÃALIFORNIA, ADVERTISED THE Ã64 FOR $199.95 PLUS IF YOU BOUGHT IT, YOU'D GET THE ÃÂÍ BONUS CASSETTE PACK FOR FREE. ×HAT A DEAL! ÁT THAT TIME, É WAS STILL A POOR TEACHER WITH NO CREDIT. É BOUGHT IT, BUT IT WAS ABOUT 2/5 OF MY MONTHLY NET SALARY! ÔHE COMPUTER WAS SUCH A BEST-SELLER THAT THE STORE RAN OUT OF THE BONUS CASSETTE PACK, AND É HAD TO GET A RAINCHECK TO PICK IT UP LATER. É WAS SO EXCITED; É BROUGHT THE Ã64 HOME AND EAGERLY PORED THROUGH THE USER'S GUIDE, KEYING IN THE SAMPLE PROGRAMS AND WATCHING WHAT THEY DID ON SCREEN OF THE LITTLE BLACK-AND-WHITE ÔÖ É USED. ÈOWEVER, É COULDN'T SAVE ANYTHING, BECAUSE É HAD NO DISK DRIVE NOR CASSETTE DRIVE. ÉT WAS ONLY A MONTH OR TWO LATER THAT É BOUGHT A CASSETTE DRIVE FOR IT, BUT NOT THE ÃÂÍ CASSETTE DRIVE BECAUSE IT WAS MORE EXPENSIVE; É BOUGHT A KNOCK-OFF DRIVE FOR $30. É BOUGHT MY DATA CASSETTES FROM ÒADIO ÓHACK IN THE BELIEF THAT THOSE Ã-10 OR Ã-20 BLANK CASSETTES WERE SUPERIOR TO REGULAR CASSETTES. É SAVED THE FEW USER GUIDE PROGRAMS BUT HAD NO SOURCE FOR MORE. ÆOR WHAT ELSE COULD É USE THIS NEW-FANGLED WONDER? ÔHEN É BOUGHT MY FIRST COMMERCIAL PROGRAM, THE ÑUICK ÂROWN ÆOX WORD-PROCESSING CARTRIDGE. ÉTS MANUAL HUMOROUSLY LED ME THROUGH MY FIRST STEPS IN WRITING A DOCUMENT, BUT É HAD NO PRINTER TO USE! ÔHEN AFTER USING IT A FEW TIMES, É ACCIDENTLY PULLED THE CART OUT WITH THE COMPUTER ON; É HAD SHORTED OUT THE CART, AND IT WAS USELESS. ÉN 1984, THE COMPUTER MAGAZINES STARTED COMING OUT - ÈOME ÃOMPUTER, ÃOMPUTE!, ÃOMPUTES! ÇAZETTE, ETC.. ÁLSO THE STORES STARTED HAVING SHELVES JUST FOR COMPUTER SOFTWARE, NOT JUST ONE OR TWO PIECES OF SOFTWARE BUT DOZENS AND DOZENS. É BOUGHT ÔOTL. ÔEXT 2.6, A WORD PROCESSOR ON CASSETTE. É WAS BACK INTO USING THE Ã64 USEFULLY. ÍY BEST FRIEND BOUGHT A DISK DRIVE AND A 1525 PRINTER, THE PRINTER CAPABLE OF PRINTING GRAPHICS. É HAD MY CHOICE - BUY A 1541 DISK DRIVE FOR $400 OR BUY A ÒOYAL DAISYWHEEL TYPEWRITER WITH ÃENTRONICS INTERFACE FOR $400. Á LETTER-QUALITY PRINTER... É HAD TO HAVE IT. ÎOT ONLY WAS IT A SOPHISTICATED TYPEWRITER, BUT IT WOULD BECOME A PERIPHERAL FOR MY ÃOMMODORE. Ï.Ë., PRINTING GRAPHICS WAS NOT A HIGH-PRIORITY FOR ME. ×ITH THE ADDITIONAL ÃENTRONICS CABLE THAT É HAD TO ORDER FOR $20 AND A TYPE-IN PROGRAM INCLUDED WITH THE TYPEWRITER, ÔOTL. ÔEXT 2.6 WAS ABLE TO USE THE ÒOYAL TYPEWRITER. ÂECAUSE MY BEST FRIEND WAS DEEPLY INTERESTED IN ÃOMMODORE, TOO, HE WOULD KEY IN MAGAZINE TYPE-IN PROGRAMS FOR ME AND SAVE THEM TO CASSETTE SO THAT É COULD USE THEM. Á LOT OF THOSE PROGRAMS WERE GAMES AND UTILITIES, AND SOME WERE EDUCATIONAL PROGRAMS FOR CHILDREN. ÉN THE SUMMER OF 1984, É TOOK A TEACHERS' UNIVERSITY CLASS ON WHAT WAS BASICALLY WORD-PROCESSING CLASS WITH THE PROGRAM, ÂANK ÓTREET ×RITER FOR ÁPPLE ÉÉ. ÙES, THERE WERE ROWS AND ROWS OF ÁPPLE ÉÉ'S FOR TEACHERS TO USE, AND THOUGH É DUTIFULLY DID MY LESSONS ON THE ÁPPLE ÉÉ, É ALWAYS THOUGHT OF THE ALTERNATIVE OF THE Ã64. ÆOR OUR FINAL PROJECT, WE WERE TO WRITE A MULTI-BRANCHING STORY FOR STUDENTS TO READ. ÔHE OTHER TEACHERS USED THE ÁPPLE ÉÉ'S, BUT WITH THE PERMISSION OF MY INSTRUCTOR, É BROUGHT IN MY Ã64 AND DATASETTE DRIVE AND WROTE THE STORY WITH THE Ã64 AND ÔOTL. ÔEXT. ÂY ÓEPTEMBER, 1984, É BROUGHT MY ONE Ã64 SET-UP TO THE CLASSROOM - ONE OF THE FIRST TEACHERS TO HAVE A COMPUTER IN THE CLASS. ×ITH THE TYPEWRITER/ PRINTER AND THE Ã64, É WAS ABLE TO WRITE LETTER-QUALITY PAPERS AND THEN MIMEOGRAPH THOSE FOR STUDENTS. ÔHE STUDENTS USED EDUCATIONAL GAMES FROM THE MAGAZINES, LIKE ÓEA ÒOUTE TO ÉNDIA (A SIMULATION) AND ÈANGMAN. ×HEN THE ÇEMCO DEPARTMENT STORE DECLARED BANKRUPTCY IN 1985, THE STORE HAD A CLEARANCE SALE OF EVERYTHING, INCLUDING A HUGE SELECTION OF ÃOMMODORE ITEMS. É BOUGHT MY NEXT ÃOMMODORE COMPUTER THEN, A ÓØ-64, FOR $400 PLUS TAX. É NOW HAD A DISK DRIVE, AND THAT OPENED UP THE BIGGER WORLD OF ÃOMMODORE PROGRAMS ON DISK. ÓTUDENTS WERE NOW ABLE TO USE COMMERCIAL, DISK-BASED PROGRAMS, LIKE ÃAVE OF THE ×ORD ×IZARD. ÇOOD THING THAT É GOT THE ÓØ-64, BECAUSE THE OLD Ã64 HAD BECOME FLAKY. É HAD REPLACED THE ORIGINAL POWER SUPPLY WHEN MY BEST FRIEND HAD HIS Ã64 DIE DUE TO A BAD POWER SUPPLY. ÔHAT BIT OF PREVENTION WASN'T ENOUGH. ÔHE KEYBOARD BECAME UNRESPONSIVE. ÓOME REPLACEMENT 6526 ÃÉÁS AND A KEYBOARD CLEANING COULDN'T HELP IT. É HAD TO RETIRE IT. ÌATER IN 1985, ÃOMMODORE 128S AND 1571 DISK DRIVES HAD DROPPED IN PRICE TO $200 EACH. É WENT TO THE ÍONTGOMERY ×ARD DEPARTMENT STORE, BOUGHT THE 128, AND RESERVED A 1571, BECAUSE THOSE DRIVES HAD SOLD OUT. Á FEW WEEKS LATER WHEN É CAME BACK TO PICK UP THE DELIVERED 1571, É HAD TO SHOW MY DRIVER'S LICENSE JUST TO RELEASE THE 1571 INTO MY HANDS; THOSE DRIVES WERE IN SUCH DEMAND. ÔHE 80-COLUMN DISPLAY WAS A SPECIAL TREAT; WHAT É SAW ON THE SCREEN WAS MORE AKIN TO WHAT WAS PRINTED OUT. É WAS ON THE HUNT FOR Ã128 PROGRAMS THAT SPECIFICALLY CATERED TO THE MACHINE'S ABILITIES. ÉN THOSE DAYS, É WAS NOT PART OF A USER GROUP, THE NEAREST, THE ÓTOCKTON ÃOMMODORE ÕSER ÇROUP BEING 3 HOURS AWAY, WITH MEETINGS HELD ON A WEEKNIGHT. É HAD TO DEPEND ON Ã= MAGAZINES AND RETAIL STORES TO KEEP ME INFORMED ON WHAT WAS HAPPENING WITH ÃOMMODORE. É'D GO TO THE LOCAL BOOKSTORE TO PICK UP THE MONTHLY ÌOADSTAR DISK MAGAZINE; É'D GO TO ÓEARS, ÍONTGOMERY ×ARD, ÓOFTWARE ÅTC., OR ÓOFTWARE & ÓUCH TO SELECT Ã64 AND Ã128 PROGRAMS OFF THE SHELVES. É'D GO TO THE GIGANTIC ÃOMMODORE ÂUSINESS ÍACHINES-SPONSORED ×ORLD OF ÃOMMODORE SHOWS THAT WERE HELD IN ÌOS ÁNGELES IN ONE YEAR AND ÓAN ÆRANCISCO THE NEXT YEAR. ÔHOUSANDS AND THOUSANDS WOULD GO TO THOSE SHOWS! É REMEMBER IN 1986 É WALKED UP TO THE ÃÂÍ BOOTH AND DIRECTLY ASKED A REPRESENTATIVE IF ÃÂÍ WAS GOING TO DROP SUPPORT FOR THE Ã128 IN FAVOR OF THE BRAND NEW ÁMIGA COMPUTER. ÔHE REP GAVE ME A LOOK OF DISDAIN AND DENIED THAT THE Ã128 SUPPORT WOULD BE CANCELLED. ÏF COURSE, NOW WE KNOW THE TRUTH. ÂY EARLY 1986, É WAS DOING CLASS GRADES WITH THE ÉNFO MAGAZINE-RATED SPREADSHEET PROGRAM, ÖIZASTAR 128. ÉN THE MIDDLE OF DOING MY FIRST GRADES WITH ÖIZASTAR, THE Ã128 SYSTEM DECIDED TO QUIT WORKING! ÇRADES WERE DUE IN A FEW DAYS! ÎOT KNOWING WHETHER IT WAS THE Ã128 OR THE 1571 THAT HAD GONE BAD AND NOT HAVING TIME TO REPAIR THE SYSTEM AT THE LOCAL ÃOMMODORE REPAIR SHOP, É ORDERED A Ã128ÄÃÒ FROM ÌYCO ÃOMPUTER IN ÎEVADA. ÉT WAS OVER $600! ÔHE COMPUTER CAME IN TIME, AND É WAS ABLE TO FINISH MY GRADES. ÔHAT COMPUTER SERVED ME WELL; FROM 1986 TO 2003 É USED IT TO CALCULATE GRADES ÉT WAS ONLY IN 2003, WHEN THE SCHOOL DISTRICT TOLD ME É HAD TO DO GRADES ON THEIR SYSTEM, THAT É STOPPED DOING GRADES ON THE Ã128. ÏVER ALL THOSE YEARS, THERE WOULD ALWAYS BE A ÃOMMODORE IN THE CLASSROOM, FIRST WITH THE Ã64, THEN THE ÓØ-64, AND THEN FINALLY A MIX OF Ã64S AND Ã128S. ÄURING THE HEYDAY OF MY PUTTING Ã= COMPUTERS IN THE CLASS, É HAD UP TO 4 OR 5 SYSTEMS ON THE SIDE TABLES, READY FOR THE STUDENTS TO USE. ÂY 2003, THE DISTRICT WAS POURING ×INDOWS DESKTOP COMPUTERS INTO THE CLASSROOM, AND THE ÃOMMODORES HAD TO BE MOVED ASIDE FOR THOSE. ÈOWEVER, É STILL HAVE A Ã128ÄÃÒ IN THE ROOM. ÅARLIER IN 2007, É BROUGHT IN A ÐÅÔ 2001 FOR STUDENTS TO OGLE; WHEN É TOLD THEM THAT THEY WERE LOOKING AT A 30-YEAR OLD COMPUTER, THEY ALL SAID, "ÏOOOO!" ÃÆ - ÔHE ÆRESNO ÃOMMODORE ÕSER ÇROUP - HTTP://VIDEOCAM.NET.AU/FCUG/ ÔELL OUR READERS ABOUT THIS GROUP. ÒOBERT - ÔHROUGHOUT THE MID-1980'S & THE EARLY 1990'S, THOUGH THE FARAWAY ÓTOCKTON ÃOMMODORE ÕSER ÇROUP WAS HOURS AWAY, É TRIED TO MAINTAIN CONTACT WITH THAT GROUP. ÂY ÄECEMBER 1994, THE PRESIDENT OF THAT GROUP TOLD ME THAT THERE WAS A ÃOMMODORE USER GROUP IN NEARBY ÆRESNO. ÉN ÊANUARY 1995 É EAGERLY DROVE OVER TO ÆRESNO AND FOUND THE ÆRESNO ÃOMMODORE ÕSER ÇROUP, MEETING AT THE DOWNTOWN PUBLIC LIBRARY. ÔHE MEMBERS WARMLY GREETED ME, WERE HELPFUL TO THE ÎTH DEGREE, & SATISFIED MY NEED TO BELONG. É IMMEDIATELY BECAME A MEMBER. ÔWO YEARS LATER É WAS ELECTED AS PRESIDENT OF THE GROUP, AND TO MY CHAGRIN, É'M STILL PRESIDENT. ÉN ALL THE YEARS THAT É'VE BEEN WITH THE GROUP, AT VARIOUS TIMES É'VE SERVED AS DISK-OF-THE-MONTH EDITOR AND AS NEWSLETTER EDITOR. ÎINE MONTHS INTO MY MEMBERSHIP WITH ÆÃÕÇ, É STARTED WRITING FOR THE CLUB NEWSLETTER, AND É'VE BEEN WRITING EVER SINCE THAT TIME. ÔHE HISTORY OF THIS ÆRESNO ÃOMMODORE CLUB STARTED BACK IN 1981. ÏUR OLDEST MEMBERS TOLD ME THAT BACK THEN THERE WERE 2 Ã= GROUPS, WHICH FINALLY COMBINED FORCES TO FORM ÆÃÕÇ. ×HAT AN ORGANIZATION IT WAS IN THE EARLY DAYS! ÍEETINGS WERE HELD AT THE LOCAL ADULT SCHOOL WHICH HAD BANKS AND BANKS OF ÃOMMODORE 64S TO USE. ÁTTENDANCE AT SUCH MEETINGS WAS 150-200. ÍEETINGS WERE BI-WEEKLY. ÎOWADAYS ÆÃÕÇ MEETINGS ARE MONTHLY, HELD ON THE THIRD ÓUNDAY OF THE MONTH FROM 11 A.M. TO 1 P.M. AT THE ÐIZZA ÐIT ÒESTAURANT. ÁS MENTIONED ABOVE, WHEN É JOINED UP, MEETINGS WERE IN THE PUBLIC LIBRARY. ÈOWEVER, THE LIBRARY KEPT RESERVING THE MEETING ROOM TO OTHER GROUPS, THOUGH WE SUPPOSEDLY HAD A LONG-TERM LOCK ON THE ROOM. ÁFTER BEING FRUSTRATED SEVERAL TIMES IN GETTING THE ROOM, WE MADE ARRANGEMENTS TO MEET AT THE PUBLIC MEETING ROOM IN A SHOPPING MALL. ÁFTER SEVERAL MONTHS OF USING THAT, WE WERE MOVED INTO THE SENIOR CITIZENS' CENTER OF THE MALL. ×E THOUGHT WE HAD A PERMANENT MEETING PLACE FOR SURE, BUT AFTER A FEW YEARS THERE, WE WERE TOLD THAT THE ROOM WAS TO BE USED FOR OTHER PURPOSES AND SUCH A SENIOR CITIZENS CENTER WOULD BE MOVED OUT... SOMEWHERE. ÔHAT ANSWER WAS NOT GOOD ENOUGH FOR US; IT MIGHT HAVE BEEN MONTHS BEFORE A NEW VENUE WOULD BE FOUND. ×ITH THE HELP OF ANOTHER ÆÃÕÇ MEMBER, WE DISCOVERED THE ÐIZZA ÐIT, THE OWNER BEING HAPPY TO HOST OUR GROUP (AND ALSO MAKE SOME MONEY FROM OUR HUNGRY MEMBERS, É'M SURE). ÔHE ÐIZZA ÐIT IS A GOOD PLACE TO MEET, THOUGH WHEN THE ÄAYTONA 500 OR THE ÉNDIANAPOLIS 500 RACES ARE BROADCAST ON THE BIG-SCREEN T.V.'S THERE, THE PLACE IS TOO CROWDED AND NOISY TO HOLD OUR MEETINGS. ×E THEN MOVE TO A NEARBY, CALMER ÍEXICAN RESTAURANT AND ITS MEETING ROOM. ÍEMBERSHIP IN OUR CLUB HAS STAYED STEADY AT ABOUT 25, BUT FEW ARE NOW FROM THE ÆRESNO AREA. ÔHE REST ARE SPREAD THROUGHOUT THE ÕNITED ÓTATES AND ÅNGLAND. ÏUR TREASURY HAS STAYED STEADY, TOO; IN OTHER WORDS, WE HAVE PLENTY OF MONEY IN THE TREASURY. ÏUR NEWSLETTER, THE ÉNTERFACE, IS NOMINALLY A BI-MONTHLY NEWSLETTER. ÉN THE EARLY 2000'S WE HAD THREE DIFFERENT NEWSLETTERS COMING OUT OF THE CLUB; THE ÉNTERFACE FROM OUR EDITOR, Ã= ÖOYAGES FROM ME, AND ÔHE ÈALFLING, A MORE FOLKSY NEWSLETTER FROM ANOTHER MEMBER. ÙEAH, WE WERE WRITERS IN THOSE DAYS. ÉN 2005 ÊERI ÅLLSWORTH, CREATOR OF THE ÃOMMODOREÏNE AND THE Ã64 ÄÔÖ, CONTACTED ME ABOUT ORGANIZING A ×EST ÃOAST ÃOMMODORE SHOW. É THEN CONTACTED ÂRUCE ÔHOMAS OF THE ÃOMMODORE ÕSERS OF ÅDMONTON, WHO HAD THE SAME IDEA OF SUCH A SHOW, TOO. ÉF IT WERE NOT FOR THE BACKING OF ÆÃÕÇ AND THE ÃLARK ÃOUNTY ÃOMMODORE ÃOMPUTER ÃLUB (OF ÌAS ÖEGAS), THE ÃOMMODORE ÖEGAS ÅXPO, ÃOMMÖÅX, WOULD HAVE NEVER GOTTEN OFF THE GROUND IN 2005 AND WOULD NOT HAVE CONTINUED TO THIS DAY. ×HEN É JOINED ÆÃÕÇ IN 1995, THERE WERE SEVERAL CLUBS THROUGHOUT ÃALIFORNIA, LIKE THE ÃOMMODORE ÈAYWARD ÕSER ÇROUP (ÃÈÕÇ), ÆREMONT-ÕNIONÃITY-ÎEWARK- ÈAYWARD ÕSER ÇROUP (ÆÕÎÈÕÇ), Ã= ×EST/ Á×EST IN ÓAN ÆRANCISCO, THE ÄIABLO ÖALLEY ÃOMMODORE ÕSER ÇROUP (ÄÖÃÕÇ), Á ÂAKERSFIELD ÃOMPUTER ÕSER ÓOCIETY (ÁÂÁÃÕÓ), THE ÖALLEY ÃOMPUTER ÃLUB IN ÍODESTO, THE ÌONG ÂEACH ÃOMMODORE ÕSER ÇROUP, THE Ã64 ÐRESERVATION ÓOCIETY IN ÒED ÂLUFF, ÃÉÖÉà 64 IN ÖENTURA, THE ÓACRAMENTO ÃOMMODORE ÕSER ÇROUP, AND THE ÓTOCKTON ÃOMMODORE ÕSER ÇROUP. É VISITED MOST OF THOSE CLUBS. ÂY 2007, ÆÃÕÇ WAS THE ONLY ONE STILL IN EXISTENCE. ÓURE, THERE ARE TWO ÁMIGA CLUBS AND AT LEAST TWO RETROGAMING GROUPS LEFT IN ÃALIFORNIA, BUT IF YOU WANT NEARLY 100% ÃOMMODORE, YOU COME TO ÆÃÕÇ. ×E REMAIN DEVOTED TO ÃOMMODORE. ÃÆ - ÈOW WOULD OUR READER JOIN ÆÃÕÇ, AND WHAT WOULD THEY BE ENTITLED TO AS A USER? ÒOBERT - ÃLUB MEMBERSHIP IS ONLY $12 A YEAR. ÙOU'D SEND US A CHECK/MONEY ORDER TO OUR CLUB ADDRESS AT 3487 Å. ÔERRACE, ÆRESNO, ÃALIFORNIA 93703. ÁLTERNATIVELY, YOU CAN SEND US THE MONEY THROUGH ÐAYPAL (BUT NO CREDIT CARDS THROUGH ÐAYPAL). ÆOR YOUR MEMBERSHIP, YOU GET AT LEAST 6 ISSUES OF OUR ÉNTERFACE NEWSLETTER, ACCESS TO OUR DISK LIBRARY OF 2,000 TO 3,000 DISKS, AND INTERESTING, LATE-BREAKING Ã= NEWS BY E-MAIL. ÃÆ - ÁRE YOU A MEMBER OR PROMOTER OF ANY OTHER ÃOMMODORE GROUPS? ÒOBERT - É ALSO BELONG TO ÔHE ÏTHER ÇROUP OF ÁMIGOIDS (ÔÏÇÁ), AN ÁMIGA CLUB OUT OF THE ÓAN ÊOSE AREA OF ÃALIFORNIA. É'M AN HONORARY MEMBER OF THE ÆORT ÃOLLINS ÃOMMODORE ÃLUB (ÆÃ3) OF ÆORT ÃOLLINS, ÃOLORADO AND OF THE ÁNYTHING ÃOMMODORE ÕSER ÇROUP (ÁÃÕÇ) OF ÁSTORIA, ÏREGON. ÁLSO É'M TRYING TO START UP A NEW CLUB IN ÓOUTHERN ÃALIFORNIA CALLED ÓÃÃÁÎ, THE ÓOUTHERN ÃALIFORNIA ÃOMMODORE/ÁMIGA ÎETWORK (FORMERLY KNOWN AS ÃÁÎ). ÂASED IN THE NORTHERN AREA OF ÌOS ÁNGELES, WE'VE HAD MONTHLY MEETINGS SINCE ÄECEMBER AND NOW THOSE MEETINGS ARE BI-MONTHLY, THE NEXT ONE BEING IN ÍAY. ÃÆ - ×HAT MAKES ÃOMMODORE SPECIAL? ÒOBERT - Á ÃOMMODORE COMPUTER IS A FRIEND, AND FOR MANY OF US, A LONG-TIME FRIEND. ÉT'S A WAY OF LIFE; A MULTI- FUNCTIONAL DEVICE LONG BEFORE THE 2008 MACHINES WE HAVE TODAY. ÏN IT, WE RUN GAMES, COMPOSE AND PLAY MUSIC, WRITE DOCUMENTS, PUBLISH OUR NEWSLETTERS, BALANCE OUR PORTFOLIO, KEEP RECORDS, DRAW OUR ART, DIGITIZE OUR PHOTOS, MAKE OUR ANIMATIONS, AND CODE OUR PROGRAMS. ÉT'S A FUN COMPUTER... WITH A DIFFERENT FEEL WHEN COMPARED TO THE ×INDOWS & ÍAC COMPUTERS OF TODAY. ÉT HAS ITS QUIRKS, AS ALL COMPUTERS DO, BUT THESE QUIRKS ARE FAMILIAR, UNDERSTANDABLE, AND COMFORTING. ÃÆ - ÏUR READERS HAVE NOTICED YOUR PHOTO AND NAME APPEARING EVERYWHERE RELATED TO ÃOMMODORE. ÃAN YOU COMMENT? ÒOBERT - ÔHAT IS JUST A MISCONCEPTION. É CAN'T BE EVERYWHERE IN REGARDS TO ÃOMMODORE. É JUST REPORT & RECORD THE SHOWS AND MEETINGS THAT É ATTEND. É JUST SPREAD ÃOMMODORE NEWS TO USERS; WHETHER THROUGH E-MAIL, AT THE FORUMS, OR IN THE NEWSGROUPS. É JUST TRY TO BE HELPFUL, FRIENDLY, AND INTERESTED IN ALL THINGS ÃOMMODORE AND ÁMIGA. ÉF THAT MAKES ME A CHEERLEADER FOR ÃOMMODORE, THEN SO BE IT. ÏF COURSE, WHEN É RETIRE FROM THE TEACHING PROFESSION, É'LL HAVE A LOT MORE TIME TO ATTEND MANY MORE ÃOMMODORE & ÁMIGA EVENTS AND MEETINGS. ÁT SUCH EVENTS É'VE MET MANY GOOD PEOPLE AND SOME FAMOUS ONES, TOO. ×HETHER THEY ARE Ã= NEWBIES OR VETERANS, REGULAR USERS OR INDUSTRY TYPES, IT'S BEEN A HONOR TO MEET ALL OF THEM. ÓPEAKING OF THOSE IN THE INDUSTRY, IT WAS QUITE EXCITING TO MEET SUCH ÃÂÍ NOTABLES AS ÊACK ÔRAMIEL, ÂIL ÈERD, ÄAVE ÈAYNIE, ÂOB ÒUSSELL, AND ÄALE ÌUCK. ÃÆ - ÔELL OUR READER ABOUT YOUR TREKS TO COLLECT AND REDISTRIBUTE ÃOMMODORE HARDWARE. ÒOBERT - É USUALLY GET E-MAILS FROM FORMER USERS WHO HAVE DISCOVERED THE ÆÃÕÇ WEBSITE. ÔHEY WANT TO UNLOAD THEIR COLLECTION OF ÃOMMODORE AND ÁMIGA GOODS, BUT THEY DON'T WANT TO DISPOSE OF THE GOODS IN THE LANDFILL. ÔHEY WANT TO DONATE THOSE ITEMS TO OUR CLUB IN THE HOPES THAT OTHERS MAY PRODUCTIVELY USE THE ÃOMMODORE AND ÁMIGA GOODS THEY ONCE ENJOYED. É'VE BEEN UP AND DOWN THE STATE OF ÃALIFORNIA, INTO ÏREGON & ÎEVADA IN ORDER TO RESCUE THE ITEMS; THAT'S A LOT OF GASOLINE USED AND MANY HOURS ON THE ROAD! ÕSUALLY, THE RESCUED ITEMS ARE IN GOOD TO EXCELLENT CONDITION. ÔHOSE ITEMS ARE PACKED INTO MY LARGE CAR; SOMETIMES É MUST MAKE SEVERAL TRIPS TO THE SAME FORMER USER JUST TO FINISH GETTING EVERYTHING. ÔHEN THOSE ITEMS ARE BROUGHT TO ONE OF FOUR STORAGE PLACES; MY HOUSE, THE RENTAL STORAGE FACILITY, MY PARENTS' HOUSE, OR THE "STORAGE" HOUSE. ÆROM THERE, THEY CAN BE DISTRIBUTED TO THOSE WHO NEED HARDWARE/SOFTWARE. ÉF A ÆÃÕÇ MEMBER NEEDS AN ITEM, THEY HAVE FIRST CRACK AT GETTING IT. ÉF AN INQUIRY COMES FROM SOMEONE OUTSIDE THE CLUB, É DO MY BEST TO FIND THAT ITEM. (×E DON'T HAVE A DATABASE OF ALL THE GOODS WE HAVE. ÔO MAKE UP SUCH A DATABASE WOULD TAKE MONTHS OF CATALOGING!) ÉF THE ITEM HAS A GOOD PROSPECT OF BEING SOLD, THEN IT IS BROUGHT TO THE FEW SHOWS WHERE WE HAVE A VENDING TABLE. ×E'VE HAD A VENDING TABLE AT THE ÖINTAGE ÃOMPUTER ÆESTIVAL AND AT THE ÃLASSIC ÇAMING ÅXPO. ÐERHAPS THIS YEAR WE'LL HAVE A VENDING TABLE AT THE ÃOMMODORE ÖEGAS ÅXPO. ÔHE ONLY PROBLEM; WHO IS GOING TO TRANSPORT ALL OF THAT STUFF ALL THE WAY TO ÌAS ÖEGAS?! É THINK OUR VENDING PRICES ARE MORE THAN FAIR, MAYBE EVEN OUTRAGEOUSLY LOW; JUST ENOUGH TO COVER THE COST OF THE TABLE AND PUT A SOME DOLLARS INTO THE CLUB TREASURY. $5 FOR A Ã64 WITH POWER SUPPLY & BOX (IF PROVIDED), $5 FOR A 1541 DISK DRIVE, $10 FOR A FLAT Ã128 WITH POWER SUPPLY, $10 FOR A 1571 DISK DRIVE, 1701/2 MONITOR OR SIMILAR - $15, 1902 MONITOR OR SIMILAR - $20, PACKAGED SOFTWARE -$1, CARTRIDGES - $1 TO $2, EXTRA COMPUTER MAGAZINES & BOOKS, TAKE THEM AWAY FOR FREE. ÃOMPARE THOSE WITH PRICES AT EÂAY.COM, A PLACE É RARELY VISIT THESE DAYS WHEN É HAVE SO MUCH IN STORAGE ALREADY. É REMEMBER ONE YEAR AT ÖÃÆ; WE BARELY COVERED THE COST OF THE TABLE, HAVING ONLY A FEW DOLLARS OF PROFIT TO PUT IN THE TREASURY. ÉT'S CHANCY; ONE YEAR SOFTWARE SELLS BIG; ANOTHER YEAR IT'S HARDWARE. ÙOU NEVER KNOW WHAT THE PUBLIC IS INTO. Á BIG THANK YOU TO ALL THOSE WHO HAVE BOUGHT ITEMS AT OUR TABLE! ÃÆ - "É ÁÄÏÒÅ ÍÙ 64" ×HAT'S ALL THIS WITH THE BADGES? ×HEN WE MET, YOU PRESENTED ME WITH ONE. É WEAR IT ALL THE TIME, BUT THE CLIP IS SLIGHTLY BROKEN & SOMETIMES FALLS OFF. É REALLY NEED A NEW ONE; ARE THEY FOR SALE? ÒOBERT - ÈEY, THE BADGE IS THERE TO SHOW OUR SOLIDARITY IN ÃOMMODORE! É USED TO SELL THE REPLICA BADGES FOR $3 EACH AT SHOWS, BUT NOW É JUST GIVE THEM AWAY. É'LL GIVE YOU ANOTHER ONE. ÃÆ - ÖIDEOS AND PICTURES OF MANY Ã= EVENTS ARE CREDITED TO YOU. ÃAN YOU TELL OUR READERS WHY? ÒOBERT - É STARTED TAKING PHOTOS AND VIDEOS OF THE SHOWS IN THE LATE 1990'S. ÆIRST AND FOREMOST, THEY WERE A RECORD TO WHICH É COULD REFER WHEN É NEEDED INFORMATION. ÔHEN É FOUND OUT THAT OTHER PEOPLE WANTED TO SEE THE PHOTOS. ÎOT HAVING A PERSONAL WEBSITE, É RELIED ON THE KINDNESS OF OTHERS TO HOST THE PHOTOS, ESPECIALLY OUR CLUB TREASURER WHO HAS PUT UP MANY OF THE PHOTOS AT HIS WEBSITE. ÉN THE LATE 90'S AND EARLY 2000'S, WHEN ANYONE WANTED A COPY OF THE SHOW VIDEOS, É WOULD TRANSFER THEM TO ÖÈÓ TAPE, ÂETA TAPE, AND LATER ÄÖÄS FOR A NOMINAL COST (A DOLLAR OR TWO TO COVER THE COST OF THE TAPES, SOME CENTS TO COVER THE COST OF ÄÖÄS, AND A FEW DOLLARS MORE TO COVER POSTAGE AND TO PUT INTO THE ÆÃÕÇ TREASURY). É THINK THE MOST WE HAVE EVER SOLD WAS 10 AT ONE TIME. ×HO WOULD HAVE KNOWN BACK IN THE THOSE EARLY DAYS THAT THERE WOULD BE VIDEO-SHARING WEBSITES ON THE ÉNTERNET NOW? (É DIDN'T KNOW BACK THEN, AND SO, YOU CAN HEAR MY COMMENTS AND OTHER UTTERANCES WHILE É WAS TAPING. ÎOWADAYS, É'M MUCH MORE CAREFUL.) ÔHERE ARE THOSE WHO WANT ME TO PUT ALL THE VIDEOS UP ON THE ×EB NOW. ÈOWEVER, AS É HAVE EXPLAINED BEFORE TO SUCH PEOPLE, É ONLY HAVE A DIAL-UP CONNECTION AT MY HOUSE, AND AT WORK THE SCHOOL DISTRICT WOULD TAKE A VERY DIM VIEW OF ME UPLOADING HOURS & HOURS OF VIDEO ON THEIR WORK COMPUTERS. ÆOR MY FRIENDS OR THOSE WHO BUY THE VIDEOS, É AM NOT LOATH TO THEM PUTTING UP THE VIDEOS ON THE ÎET. ÉN MY CIRCUMSTANCES, É MYSELF JUST CAN'T DO IT. ÊUST RECENTLY, ÉAN ÍATTHEWS OF ÃOMMODORE.CA AND ÄAVE ÈAYNIE (FORMER ÁMIGA ENGINEER WHO RUNS HIS OWN VIDEO PRODUCTION COMPANY) HAVE BEEN KIND ENOUGH TO POST SOME OF MY VIDEOS BUT NOT ALL. ÔHEY ASK; É CAN PROVIDE. ÉF THEY DON'T ASK, THEN É DON'T FORCE ANY MORE VIDEOS UPON THEM. ÃÆ - ×HAT ÃOMMODORE MACHINES DO YOU OWN AND USE? ÒOBERT - ÔOO MANY! É HAVE MY MAIN Ã128ÄÃÒ SET-UP, SEVERAL BACK-UP Ã128ÄÃÒS, A COUPLE OF ÓØ-64S (ONE HIGHLY MODDED), A FEW ÐLUS/4S (ÎÔÓà & ÐÁÌ), A FEW ÖÉÃ-20S, SEVERAL BROWN & CREAM Ã64S (ÎÔÓà AND ÐÁÌ), A ÐÅÔ 2001, A ÐÅÔ 4032, A COUPLE OF ÐÅÔ 8032S, A 64ÇÓ, A Ã128Ä (PLASTIC, ÐÁÌ), AN ÁRGENTINIAN ÄREAN Ã64Ã, A CALCULATOR OR TWO, MANY DIFFERENT DRIVES INCLUDING ÃÍÄ, Ã64 ÄÔÖS (ÎÔÓÃ/ÐÁÌ, UNMODDED AND MODDED), ÈUMMER ÄÔÖS, ÃOMMODOREÏNE, ÁMIGA 1000S, 500S, 200S, AN Á3000, AN Á4000, & A ÁMIGAÏNE. ÃÆ - ÄO YOU OWN ANY OTHER "NON" ÃOMMODORE MACHINES ? ÒOBERT - É OWN VARIOUS CLASSIC GAME CONSOLES; TWO ÉNTELLIVISION ÉÉS, A ÃOLECOVISION, A ÎINTENDO ÅNTERTAINMENT ÓYSTEM (8-BIT) , AND THE ONE WHICH É CONSTANTLY FEED WITH HOMEBREW GAMES, THE ÖECTREX. É ALSO HAVE A 1978 ÓTAR ÔREK PINBALL ARCADE MACHINE AND AM LOOKING FOR A ÓTAR ÔREK: ÓTRATEGIC ÏPERATIONS ÓIMULATOR ELECTRONIC ARCADE MACHINE AND THE 1991 ÓTAR ÔREK 25TH ANNIVERSARY PINBALL MACHINE. ÉN THE COLLECTION, THERE'S ALSO A ÔEXAS ÉNSTRUMENTS ÔÉ-99 FOR WHICH É HAVE THE ÓTAR ÔREK: ÓÏÓ CART (IT TALKS!) AND AN ÁPPLE ÉÉÇÓ COMPUTER. ÔHE ÉÉÇÓ HAS HAD AN INTERESTING HISTORY. ÏTHER THAN MYSELF WHO HAS KEPT 8-BIT COMPUTERS IN THE CLASSROOM, ONE OF THE VETERAN SCIENCE TEACHERS AT MY SCHOOL KEPT ÁPPLE ÉÉ'S IN THE HIS ROOM, LONG PAST THE TIME WHEN OTHER ROOMS AND LABS HAD SWITCHED TO ×INDOWS COMPUTERS. ÈE USED ÁPPLE ÉÉE'S, A ÉÉC, & A ÇÓ. ÈOWEVER, BY LAST ÊUNE, HE HAD DUMPED ALL THE ÁPPLES ONTO THE SIDEWALK; HE WAS REPLACING THEM WITH SLIGHTLY NEWER ÍAC ÌÃ'S AND ÐOWER ÍACINTOSHES (FORMERLY USED BY THE SCHOOL, TOO). ÔHE SCHOOL JANITORS HAULED AWAY THE REMAINS OF THE ÁPPLES, BUT É WAS ABLE TO RESCUE THE ÇÓ, DUE IN NO SMALL PART TO WHAT ÊERI ÅLLSWORTH SAID TO ME, I.E., THAT A ÇÓ IS A GREAT COMPUTER. ×HEN É GOT TO SHOW HER THE ÇÓ HAUL, SHE WAS AMAZED THAT IT EVEN INCLUDED AN ACCELERATOR CARD. ÓHE SAID THAT ALL É HAVE TO DO IS FIND A HARD DRIVE FOR IT. ÁS YOU CAN SEE, IN TERMS OF 8-BIT COMPUTER LONGEVITY IN THE CLASS, THE ÃOMMODORE & É HAVE EVEN WON OUT OVER THE ÁPPLE ÉÉ & THE SCIENCE TEACHER. ÃÆ - ÔELL US ABOUT ÓTAR ÔREK. ×HAT IS THE LINK WITH ÃOMMODORE? ÒOBERT - ÓTAR ÔREK HAS HAD A LONG HISTORY WITH ÃOMMODORE. ÂEFORE ÃOMMODORE WAS IN THE COMPUTER BIZ, ÓTAR ÔREK GAMES WERE PLAYED ON MAINFRAME COMPUTERS IN UNIVERSITIES. ÂACK IN THE MID-1970'S, FELLOW STUDENTS INVITED ME TO GO TO THE COMPUTER CENTER AT THE ÕNIVERSITY OF ÃALIFORNIA IN ÄAVIS AND GET ONTO THE TERMINAL OF THE MAINFRAME IN ORDER TO PLAY ÓTAR ÔREK. ÔOO BAD É NEVER HAD TIME BECAUSE OF MY ÅNGLISH STUDIES! ÔHEN WHEN THE ÃOMMODORE ÐÅÔ CAME OUT, ×ILLIAM ÓHATNER, ÃAPTAIN ËIRK OF ÓTAR ÔREK FAME, STARTED ADVERTISING FOR IT. É DIDN'T KNOW IT AT THE TIME. ×HEN THE ÃOMMODORE ÖÉÃ-20 CAME OUT IN THE EARLY 1980'S, É MAY OR MAY NOT HAVE SEEN THE TELEVISION COMMERCIAL STARRING THE GOOD CAPTAIN. ÈE ALSO DID PRINT ADVERTISEMENTS FOR THE ÖÉÃ-20. ×ITH THE RELEASE OF THE Ã64, THERE WERE SEVERAL ÓTAR ÔREK GAMES DEVELOPED, MANY LOOKING LIKE OR IMPROVING UPON THE OLD MAINFRAME ÓÔ GAMES. É THOUGHT THAT IT WAS A MARVEL THAT THE ÖÉÃ-20 AND THE Ã64 HAD THE ÓTAR ÔREK: ÓPACE ÏPERATIONS ÓIMULATOR. ÂASED ON THE ARCADE GAME OF THE SAME NAME, THESE 8-BIT VERSIONS HAD THE SAME, REVOLUTIONARY, 3-WINDOWED SCREEN OF THE ARCADE VERSION, MINUS THE VECTOR GRAPHICS AND CERTAIN SOUNDS. ÓTAR ÔREK GAMES CONTINUED BEING DEVELOPED, E.G., THERE WAS ÓTAR ÔREK: 25TH ÁNNIVERSARY FOR THE ÁMIGA 1200/4000. ÔHESE DAYS É STILL ENJOY THE ÃOMMODORE/ÓTAR ÔREK CONNECTION. ÁS A MEMBER OF ÓHATNER & ÆRIENDS, ÉNTERNATIONAL, WE GET TO MEET WITH ×ILLIAM ÓHATNER ONCE A YEAR, HAVE LUNCH/DINNER WITH HIM, & FOLLOW HIM IN HIS ACTIVITIES, LIKE ATTENDING A FILMING OF HIS ÔÖ SHOW, ÂOSTON ÌEGAL, OR GOING TO THE ÈOLLYWOOD ÃHARITY ÈORSE ÓHOW & BANQUET WHICH HE HOSTS. ÁND EVERY YEAR É'VE BROUGHT A ÃOMMODORE ITEM FOR ÂILL TO AUTOGRAPH; FIRST A 1581, THEN A ÖÉÃ-20, THE NEXT YEAR A ÃOMMODORE TELEPHONE, ANOTHER YEAR Ã64 ÄÔÖS, LAST YEAR A ÓTAR ÔREK: ÓÏÓ CART & A ÓTAR ÔREK: 25TH ÁNNIVERSARY PACKAGE. ÔHIS YEAR É WAS THINKING OF BRINGING HIM A ÐÅÔ 2001 KEYBOARD (BUT NOT THE ENTIRE CASE!) & A ÓØ-64. ÔHEN THERE IS THE LONG-PLANNED ÓTAR ÔREK GAME THAT É WANT TO CREATE ON THE ÃOMMODORE OR ON THE ÁMIGA. ÂEING NO PROGRAMMER, É WOULD DO SUCH A GAME WITH THE ÓHOOT 'ÅM ÃONSTRUCTION ËIT. ÙES, GET IT MADE THE DOWN-AND-DIRTY WAY! É'VE ALREADY PLANNED A STORYBOARD FOR IT; NOW WHERE DID É PUT IT? ÃÆ - ×OULD YOU LIKE TO COMMENT ON WHAT YOU THINK WENT WRONG WITH ÃOMMODORE? ÉF ÃOMMODORE DID MAKE A COMEBACK, WHAT SHOULD THEY MAKE AND SELL AND WHY? ÒOBERT - É DON'T LIKE TO SPECULATE ON WHAT HAPPENED TO ÃOMMODORE ÂUSINESS ÍACHINES NOR ON WHAT WOULD HAVE BEEN IF ÃÂÍ WERE TO HAVE GONE A CERTAIN WAY. É FIND IT FRUITLESS TO BE INVOLVED IN SUCH SORT OF IMAGININGS... KIND OF LIKE POLITICAL DISCUSSIONS... NOTHING IS EVER DECIDED, BUT THE ARGUMENT CONTINUES AD INFINITUM. É WAS NEVER A PART OF THE INTERNAL WORKINGS OF ÃÂÍ AND THUS CANNOT TRULY SAY WHAT WENT WRONG. ÁLL É CAN SAY IS THAT PARENT COMPANY SUPPORT FOR ÃOMMODORE & ÁMIGA COMPUTERS WAS NEVER REALLY THERE AND THAT THIRD PARTY COMPANIES & THE USERS WERE THE PEOPLE WHO KEPT THE Ã= DREAM ALIVE. ÁS FOR A RETURN OF ÃÂÍ, THAT WOULD BE MORE SPECULATION BUT ONE ON WHICH É WILL COMMENT BRIEFLY. ÉN ORDER TO STAY PROFITABLE, SUCH A RETURNING COMPANY WOULD NEED PRODUCTS THAT WOULD SELL WELL AND SELL CONSISTENTLY. ×OULD THOSE PRODUCTS SUPPORT OUR LEGACY COMPUTERS OR EVEN BE NEW VERSIONS OF OUR LEGACY COMPUTERS? ÉT WOULD BE NICE TO THINK SO, BUT AS PRODUCTS THAT SELL WELL AND CONSISTENTLY, NO. ÔHE COMPANY WOULD HAVE TO HAVE A PRODUCT OR PRODUCTS THAT WOULD BE THE CORE BUSINESS, & HOPEFULLY, THE COMPANY WOULD HAVE THE MONEY TO THEN PRODUCE LEGACY PRODUCTS THAT SATISFY US LEGACY USERS. ÓUCH A COMPANY WOULD HAVE TO HAVE DEEP POCKETS TO AFFORD SUCH MARKET RISKS. ÁT THE END OF ITS PRODUCT LIFESPAN, THE Ã64 HAD LESS THAN $5 OF PARTS AND WAS SELLING AT $90 RETAIL. ÊERI ÅLLSWORTH HAS MENTIONED THAT THE Ã64 ÄÔÖ HAD LESS THAN $8 OR $9 OF PARTS & WAS SELLING FOR $30 RETAIL, WITH 600,000 PRODUCED & 100,000 OF THE ÈUMMER ÄÔÖS PRODUCED. ÉF YOU DO THE MATH, YOU ARE TALKING OF LARGE AMOUNTS OF MONEY AND BIG PRODUCTION RUNS. ×OULD SUCH A COMPANY EXPOSE ITSELF TO SATISFY LEGACY USERS? ÔHAT IS THE QUESTION. ÌET'S TAKE IT A DIFFERENT WAY. ÍAMMOTH ÔOYS PRODUCED THE Ã64 ÄÔÖ & THE ÈUMMER ÄÔÖ. ×HEN SHE WORKED FOR ÍAMMOTH, ÊERI PROPOSED A $40-45 LAPTOP COMPUTER, OSTENSIBLY MARKETED TO CHILDREN, BASED ON THE ÄÔÖ ÁÓÉà CHIP. ÔHINK OF IT... A NEW Ã64-COMPATIBLE COMPUTER! ÍAMMOTH TURNED DOWN HER PROPOSAL. ÃÆ - ÃOMMODORE ÇAMING. ×OULD YOU LIKE TO COMMENT ON THIS VENTURE? ÒOBERT -- ×HEN É'VE TRIED TO CONTACT THEM AFTER THE ÃOMMODORE ÇAMING ÐARTY OF ÊULY 2007, THEY'VE EITHER BEEN EXTREMELY SLOW TO RESPOND OR HAVEN'T RESPONDED AT ALL. ÔHOUGH THE COMPANY DOES NOT REALLY SUPPORT OUR LEGACY COMPUTERS, É HAVE NOTHING AGAINST THEM, AND É WISH THEM THE BEST IN THEIR VENTURES. ÁT LEAST THEY HAVE A Ã64 EMULATOR AND A SELECTION OF GAMES IN THEIR ×INDOWS GAMING COMPUTERS. ÃÆ - ÍANY ITEMS OF ÃOMMODORE HARDWARE ARE NOW FAILING FOR USERS (DUE TO THE AGE). ×HAT WOULD YOU DO IF ALL YOUR MACHINES AND HARDWARE SUDDENLY STOPPED WORKING. ÒOBERT - ÈA, THAT WOULD TAKE A LONG TIME, BECAUSE É HAVE PLENTY OF Ã= SYSTEMS IN STORAGE. ÁLSO WITH REPAIR CRAFTSMEN AS ÒAY ÃARLSEN AND ÃHARLES ÇUTMAN, ANY REPAIR NEEDS ARE SATISFIED. ÁS FOR ÁMIGA COMPUTERS, THAT IS MORE DIFFICULT; FEWER SYSTEMS IN STORAGE BUT THANKFULLY THERE IS A REPAIRPERSON IN THE ÔÏÇÁ CLUB. ÃÆ - ÃOMMODORE IS AVAILABLE IN AN EMULATED FORMAT ON VARIOUS SYSTEMS. ×OULD YOU LIKE TO COMMENT ON EMULATION? ÒOBERT -- É'VE SEEN A FEW EMULATORS RUNNING ON ×INDOWS, ÍAC, AND ÁMIGA COMPUTERS. ÔHEY ARE INTERESTING, BUT THEY ARE NOT FOR ME. É PREFER TO USE THE REAL THING. ÈOWEVER, THERE ARE THOSE WHO ARE BIG INTO EMULATORS, & IF IT FITS THEIR NEEDS, THEN MORE POWER TO THEM. ÃÆ - ÈAVE YOU ANY PROJECTS IN THE WORKS OR MEETINGS/CONVENTIONS YOU WILL BE SHORTLY ATTENDING? ×OULD YOU LIKE TO PROMOTE ANY MEETINGS/CONVENTIONS USERS CAN ATTEND? ÒOBERT - ÎATURALLY, THERE ARE THE MONTHLY ÆÃÕÇ MEETINGS THAT É HAVE TO ATTEND. ÉN ADDITION, É TRY TO GET TO THE ÔÏÇÁ MEETINGS, THOUGH THOSE ARE ABOUT 3 HOURS AWAY. ÔHEN THERE ARE THE BI-MONTHLY ÓÃÃÁÎ MEETINGS, & THOSE ARE LESS THAN 3 HOURS AWAY. É HAVE A SLEW OF EVENTS THAT É'VE ATTENDED OR WILL ATTEND THIS YEAR; JUST ONE IN THE ÍIDWEST ÕNITED ÓTATES THIS YEAR, BECAUSE ALL MONIES ARE BEING DEVOTED TO ÅUROPE AND THE EVENTS OVER THERE. ÆIRST UP WAS THE SMALL ÍOSSYÃON 4 IN ÁSTORIA, ÏREGON ON ÍARCH 16. ÔHEN THERE WAS THE ÂLOCKÐARTY 2008 IN ÃLEVELAND, ÏHIO ON ÁPRIL 4-6. É'M GOING TO TRY TO MAKE IT TO THE ÊUNE 13 ÓOUTH ÅSSEX ÁMIGA ÌINK MEETING IN ×ICKFORD, ÅNGLAND. ÔHEN É WILL BE AT THE ÎETHERLANDS ÃOMMODORE ÓHOW IN ÍAARSSEN ON ÊUNE 21 (É'VE BEEN ASKED TO GIVE A PRESENTATION.). ÔHERE IS A TENTATIVE ÃOMMODORE ÓCENE MEETING IN ÂRADFORD, ÅNGLAND, BUT THE ÊUNE OR ÊULY DATE FOR THAT HAS NOT BEEN FINALIZED. ÔHEN É'LL BE AT THE ÍONASTERY ÐARTY 2008 IN ÏPAVA, THE ÃZECH ÒEPUBLIC ON ÊUNE 28-29 ÁFTER THAT IS THE ÄIENGESTRAFF Ã= MEETING IN ÂOCHUM, ÇERMANY ON ÊULY 1. Á FEW DAYS LATER É'LL BE AT THE ÁMIGACLUB MEETING IN ÁNTWERP, ÂELGIUM ON ÊULY 5. ÏN ÊULY 27-28 THERE IS THE ÃOMMODORE ÖEGAS ÅXPO WHICH IS HOSTED BY OUR CLUB AND THE ÃLARK ÃOUNTY ÃOMMODORE ÃOMPUTER ÃLUB OF ÌAS ÖEGAS, ÎEVADA. ÉN ÏCTOBER É'LL BE AT THE ÁMI×EST ÓHOW IN ÓACRAMENTO, ÃALIFORNIA. ÔHE FINAL SHOW OF 2008 FOR ME WILL BE THE ÖINTAGE ÃOMPUTER ÆESTIVAL 11.0 THE FIRST WEEKEND OF ÎOVEMBER IN ÍOUNTAIN ÖIEW, ÃALIFORNIA. ÃÆ - ÓOME ÃOMMODORE USERS ARE VERY PASSIONATE TO THE POINT THEY ALMOST REJECT OTHER USERS WHO DON'T KNOW AS MUCH. ÃAN YOU COMMENT? ÒOBERT - É SUPPOSE YOU ARE SPEAKING OF THE "ELITE" OR THE ELITE WANNABES. ÔHEY ARE TOTALLY OPPOSITE OF WHAT É TRY TO PROMOTE; THEY WANT TO EXCLUDE PEOPLE; É WANT TO INCLUDE PEOPLE. ÁS ÃOMMODORE CHAIRMAN ÊACK ÔRAMIEL SAID, "ÃOMPUTERS FOR THE MASSES, NOT THE CLASSES". ÔHE ELITE TAKE IT UPON THEMSELVES TO SET UP A CLASS OF PEOPLE WHO ARE ABOVE EVERYBODY ELSE. ÃÆ - ×HY WOULD USERS REJECT OTHERS WITH LESS KNOWLEDGE? ÓHOULDN'T WE ALL STICK TOGETHER IN THE COMMON CAUSE? ÒOBERT - ÉN THE ELITE MENTALITY, SUCH PEOPLE THINK OF THEMSELVES AS BEING TOO GOOD, AT A HIGHER PLANE THAN ALL OTHERS. ÈAVEN'T DONE A DEMO? ÔHEN YOU ARE NOT ELITE. ÈAVEN'T PROGRAMMED? ÔHEN YOU ARE NOT ELITE. ÈAVEN'T CRACKED A GAME? ÔHEN YOU ARE NOT ELITE. ÔHEN THERE ARE THE CYBER-BULLIES. ÕNFORTUNATELY, THE ÃOMMODORE COMMUNITY HAS THEM, TOO. ×HEREAS, THE ELITE TEND TO IGNORE THOSE WHO DON'T MEET THEIR STANDARDS, THESE CYBER-BULLIES LIKE TO SOCIALIZE AND GET THEIR JOLLIES BY FEAR, INTIMIDATION, THREATS, & INSULTS. ÔHE UNMODERATED Ã= NEWS- GROUPS HAVE THEM; THE Ã= CHAT ROOMS HAVE THEM. ÔHE CYBER-BULLIES REJECT OTHERS, BECAUSE THEY WANT TO FEEL SUPERIOR, TO FEEL IN CONTROL. ÔHESE CYBER-BULLIES LOVE TO CORNER A VICTIM, & THEY ARE MOST OBSESSIVE IN CAUSING EMOTIONAL PAIN TO THEIR VICTIM. ÔHEY REVEL IN WREAKING HAVOC; THEY ARE QUITE PROUD OF THEIR DUBIOUS ACCOMPLISHMENTS. ÓORRY TO SAY BUT THESE PEOPLE HAVE SEVERE BEHAVIORAL PROBLEMS. ÂEST THING TO DO IS TO IGNORE THEM BUT DOCUMENT EVERYTHING THEY SAY. ÍAYBE ONE DAY, THERE WILL BE LAWS TO CURTAIL THE WORST OF THEIR BEHAVIOR. ÃÆ - ÐEOPLE NOW SEE $$$$ WITH ANYTHING ÃOMMODORE RELATED. É HAVE BEEN ASKED TO REMOVE GAME PICTURES BECAUSE OF COPYRIGHT INFRINGEMENTS. ×OULD YOU LIKE TO COMMENT ON THIS? ÒOBERT - ×ELL, É THINK THAT IS JUST SILLY. ÉF WE ARE TALKING ABOUT CLASSIC GAME PHOTOS AND SCREEN CAPTURES, É DO NOT SEE THE HARM IN SHOWING THESE OFF. ÍY QUESTION IS HOW DO OTHER MAGAZINES GET PAST THIS COPYRIGHT QUAGMIRE, E.G., WHAT DOES ÒETROÇAMER MAGAZINE DO? ÒETROÇAMER IS FULL OF PHOTOS & SCREEN CAPS OF CLASSIC GAMES. ÃÆ - ÈOW DO YOU RATE ÃOMMODORE ÆREE MAGAZINE? ÒOBERT - ÃOMMODORE ÆREE IS GOOD AND GETTING BETTER! ÔHE VARIETY OF ARTICLES IS NICE TO HAVE. ÓOME DETAILED PROOF- READING IS NEEDED. ÒUN THOSE ARTICLES THROUGH A SPELLCHECKER OR HAVE A REAL PERSON (AN ÅNGLISH TEACHER?) FIND THE TYPOS. ÃÆ - É KNOW YOU ARE A FRIEND OF ÁLLAN FROM WWW.COMMODORESCENE.ORG.UK ÁLLAN HAD TO CLOSE THE MAGAZINE DUE TO LACK OF SUBSCRIBERS. ÐERSONALLY, É MISS THE MAGAZINE, AND IT'S WHY É STARTED ÃOMMODORE ÆREE. ÒOBERT - ÔHANK YOU FOR PUBLISHING ÃOMMODORE ÆREE. ÁN ÅNGLISH LANGUAGE Ã= MAGAZINE IS NECESSARY, BECAUSE THE ÇERMAN LANGUAGE MAGAZINES JUST AREN'T ENOUGH. ÃÆ - ÁLLAN OWES USERS A LARGE AMOUNT OF MONEY - TAKEN FROM USERS IN ORDER TO BUY ÃÍÄ PRODUCTS FROM ÍAURICE ÒANDALL. ÎOW 3 YEARS LATER, THESE READERS ARE DEMANDING A REFUND DUE TO THE TIME IT'S TAKEN. ÍAURICE SEEMS TO HAVE GONE QUIET AND REFUSED TO ANSWER ÁLLAN'S EMAILS FOR A REFUND. ÓO, ÁLLAN HAS HAD TO REFUND FROM HIS OWN POCKET. ÒOBERT -- É WAS TRULY SAD WHEN É FOUND OUT THAT INFORMATION. ÎOT ONLY DID ÁLLAN CLOSE OUT ÃOMMODORE ÓCENE BECAUSE OF THE SUBSCRIBER SITUATION BUT ALSO BECAUSE OF THE CUSTOMER REFUNDS HE HAS HAD TO MAKE DUE TO ÍAURICE NOT SENDING HIM ANY ÃÍÄ PRODUCTS. É COMMEND ÁLLAN ON HIS DILIGENCE IN MAKING GOOD ON HIS CUSTOMER REFUNDS, ESPECIALLY SINCE HE HAS A WIFE AND CHILDREN TO SUPPORT. ÃÆ - ÄO YOU THINK SOMEONE, LIKE ÊENS ÓCHOENFELD, SHOULD OFFER TO BAIL OUT ÃÍÄ WWW.CMDRKEY.COM - ÒOBERT -- ÁS É HAVE MENTIONED TO OTHERS IN OUR CLUB, ÃREATIVE ÍICRO ÄESIGNS DOES NOT NEED BAILING OUT. ÍAURICE HAS MANUFACTURING/DISTRIBUTION RIGHTS TO ÃÍÄ HARDWARE/SOFTWARE, BUT ÃÍÄ STILL OWNS THE COPYRIGHTS/PATENTS. ×HEN ÍAURICE TOOK OVER THE ABOVE RIGHTS, HE MENTIONED AT A CONVENTION THAT HE HAD TO PAY A HEFTY MONTHLY FEE TO ÃÍÄ FOR THOSE CONTINUING RIGHTS. ×HEN ÍAURICE BOUGHT THOSE RIGHTS & THE Ã= INVENTORY OF ÃÍÄ, THE PRICE WAS $17,000. ×HOEVER WANTS TO TAKE OVER THOSE RIGHTS WOULD NOT ONLY HAVE TO NEGOTIATE WITH ÍAURICE BUT ALSO WITH ÃÍÄ. ÃÆ - ÍAURICE SEEMS TO BE A GREAT GUY, KEEN TO HELP EVERYONE, AND É THINK HE HAS BITTEN OF MORE THAN HE CAN CHEW. ×OULD YOU COMMENT? ÒOBERT -- ×HEN É'VE MET HIM AT CONVENTIONS, HE WAS ALWAYS AFFABLE, & IN PAST YEARS HE WAS HELPFUL ON THE Ã= MAILING LISTS, FORUMS, & NEWSGROUPS. ÈE HASN'T MADE A PUBLIC APPEARANCE SINCE THE ÌOUISVILLE ÓPRING ÅXPO OF 2005. É DO NOT KNOW THE EXACT STORY ON WHY ÍAURICE IS NOT DISTRIBUTING ÃÍÄ PRODUCTS, AND É DON'T LIKE SPECULATING ON THIS SITUATION. ÃÆ - ×OULD YOU LIKE TO COMMENT ON THE Ã=ÏNE MACHINE AND ON THE ÄÔÖ? ÒOBERT - ÏH, EACH ONE OF THOSE WOULD BE A MASSIVE STORY! É'LL LIMIT MY RESPONSE TO THE CURRENT STATE OF EACH SYSTEM. ÔHE ÃOMMODOREÏNE STARTED LIFE AS A BRILLIANT IDEA; HOWEVER, ITS EXECUTION WAS DAMAGED BY GREED AND SHORT-SIGHTEDNESS. ÉN ORDER TO SAVE A FEW ÅUROS PER BOARD AND THUS INCREASE PROFITS, THE BOARD WAS COST-REDUCED TO BEING HANDICAPPED. ×HAT WAS EVENTUALLY PRODUCED WAS NOT WHAT ÊERI ÅLLSWORTH ENVISIONED. ÉT IS NOW A BOARD SHORT ON ÆÐÇÁ SPACE, A BOARD PATCHED WITH SOLDERED WIRES TO MAKE IT WORK, A BOARD THAT CANNOT CONTAIN THE SUPER Ã1 CORE THAT ÊERI PLANNED. ÉN A SURPRISING STATEMENT ABOUT WHAT THE Ã1 HAD BECOME, ÊERI SAID TO ME, "ÔHE ÃOMMODOREÏNE IS CRAP." ÆINALLY, IN 2006, ÊENS ÓCHOENFELD TACITLY ADMITTED THAT THE Ã1 WAS IN NEED OF A ÆÐÇÁ OVERHAUL SO THAT DEVELOPMENT COULD CONTINUE ON THE SUPER Ã1 CORE AND OTHER CORES. ÈE WOULD PRODUCE A ÆÐÇÁ -EXTENDER? BOARD, AND IT WOULD BE SOLD FOR 99 ÅUROS. ÈOWEVER, LATE IN 2007, THINKING THAT SUCH AN EXTENDER BOARD WOULDN'T SELL, ÊENS PULLED BACK ON THE IDEA OF PRODUCING SUCH A CURE FOR THE Ã1. ÔHUS, WE ARE BACK TO SQUARE ONE, BACK TO THE YEAR 2002 IN WHICH THE Ã1 HAS BEEN STUCK. ÔHE Ã64 ÄÔÖ 30-GAMES-IN-ONE JOYSTICK ALSO STARTED LIFE WITH MUCH PROMISE; ITS EVENTUAL EXECUTION WAS DAMAGED BY GREED AND SHORT-SIGHTEDNESS, TOO. ÔHOUGH OSTENSIBLY A TOY, ÊERI ÅLLSWORTH HAD SLYLY CONVINCED THE PRODUCERS THAT INCLUDING MANY ÃOMMODORE FEATURES WOULD NOT COST THEM ANOTHER CENT. ÔO THOSE IN THE KNOW, THE Ã64 ÄÔÖ COULD BE CONVERTED BACK TO A COMPUTER WITH ENHANCED FEATURES. ÉT SOLD WELL. ÈOWEVER, THE PARTNER COMPANY THAT PAID ÊERI FOR THE ÄÔÖ WANTED MORE. ÔHEY REFUSED TO PAY ÊERI HER ROYALTY PER ÄÔÖ JOYSTICK, CITING THAT THE ÄÔÖ WAS LOSING MONEY! ÔHOUGH IT WAS SUPPOSEDLY LOSING MONEY, THEY STILL WANTED ÊERI TO CONTINUE WORK ON THE ÄÔÖ ÁÓÉà CHIP SO THEY COULD MAKE A NEW RUN OF ÄÔÖS, POSSIBLY WITH 100 GAMES IN THE JOYSTICK. ×ITHOUT BEING PAID HER ROYALTIES FROM THE FIRST PRODUCTION RUNS OF THE Ã64 ÄÔÖ AND THE ÈUMMER ÄÔÖ GAME CONSOLE, ÊERI REFUSED TO WORK ON ANY MORE MODIFICATIONS AND SUED THE PARTNER COMPANY. ÔHE LAWSUIT DRAGGED ON FOR MONTHS, WITH ÊERI SPENDING QUITE A BIT OF MONEY OUT OF HER POCKET IN ORDER TO PAY HER LAWYERS TO PURSUE THE CASE. ÉN THE END, THE PARTNER COMPANY CONVENIENTLY "DISAPPEARED"; THERE WAS NO COMPANY LEFT FOR ÊERI TO SUE. ÊERI DID NOT RECEIVE HER ROYALTIES; THE Ã64 ÄÔÖ NEVER WOULD HAVE ANOTHER PRODUCTION RUN. ÃÆ - ÄO YOU THINK ÊERI ÅLLSWORTH'S CREATION OF THE ÄÔÖ AND WORK ON THE Ã=1 COMPUTER HAS RAISED AWARENESS OF THE ÃOMMODORE BRAND AGAIN? ÒOBERT - ÉT HAS MADE CERTAIN PEOPLE AWARE OF THE ÃOMMODORE AGAIN. ×ITH ONLY OVER 100 Ã1 BOARDS SOLD, THE PUBLIC IMPACT WAS MINISCULE. ×ITH OVER 700,000 Ã64 ÄÔÖS & ÈUMMER ÄÔÖS SOLD, GENERAL PUBLIC'S CONSCIOUSNESS OF THE ÃOMMODORE BRAND SHOT TO THE FOREFRONT FOR A SHORT WHILE. ×HEN THE Ã64 ÄÔÖ STARTED SELLING ON ÎOVEMBER 26, 2004 AT MIDNIGHT ÅASTERN ÔIME ON THE ÑÖà SHOPPING ÔÖ NETWORK, ÑÖà RECEIVED CALL AFTER CALL LIVE ON-AIR FROM PEOPLE AROUND THE Õ.Ó.Á. WHO SAID THEY REMEMBERED THE ORIGINAL Ã64 AND WANTED TO HAVE THAT SAME GAMING EXPERIENCE WITH THE ÄÔÖ. ÔHE NETWORK DID A STELLAR JOB AT PROMOTING IT, ADVERTISING IT, AND SELLING IT QUICKLY. ÔHESE DAYS WITH NO NEW PRODUCTION RUNS OF THE ÄÔÖ, WITH NO PRESENCE ON THE STORE SHELVES, THE GENERAL PUBLIC HAS FORGOTTEN ABOUT IT. ÔIME AFTER TIME AT SHOWS WHERE WE HAVE A CLUB TABLE AND WHERE WE DISPLAY ÃOMMODORE ITEMS INCLUDING THE ÄÔÖ, PEOPLE WOULD COME UP TO ME AND ASK IF THEY COULD BUY THE DISPLAY ÄÔÖ OR ASK WHERE THEY CAN BUY SUCH AN ITEM. ÎOW É HAVE TO TELL THEM THAT THE MOST COMMON PLACE IS EÂAY.COM. ÃÆ - ÁND WITH THIS NEW AWARENESS DO YOU THINK PEOPLE WHO ONCE OWNED/LOVED ÃOMMODORE MACHINES ARE "COMING BACK" AS IT WERE TO THE Ã= COMMUNITY? ÒOBERT - ÔHIS BRIEF SURGE IN AWARENESS BROUGHT ABOUT BY THE ÄÔÖ HAS BROUGHT THE HARDWARE HACKERS INTO THE FRAY. ÔHE ÄÔÖ BOARD HAS BEEN USED TO REPLACE Ã64 ORIGINAL MOTHERBOARDS, HAS BEEN HOUSED IN MINIATURE GAME CONSOLES, AND HAS EVEN BEEN TURNED INTO A HANDHELD COMPUTER WITH ITS OWN ÌÃÄ SCREEN. ÔHE INGENUITY OF SUCH HARDWARE HACKERS IS QUITE AMAZING WHEN YOU SEE SOME OF THE PRODUCTS THEY DEVELOP JUST BASED ON THE ÄÔÖ BOARD. ×ITH THE HARDWARE HACKING HAS COME THE SOFTWARE HACKING OF THE ÄÔÖ; VARIOUS UTILITIES, MODDED GAMES, AND EVEN DEMOS ARE AVAILABLE FOR IT. ÙET, THIS FLURRY OF ÄÔÖ HARDWARE AND SOFTWARE HACKING HAS QUIETED DOWN NOW THAT THE ÄÔÖ IS NO LONGER READILY AVAILABLE. ÃÆ - ÉF YOU HAD 1 MILLION POUNDS, WHAT WOULD YOU DO? ÒOBERT - ÔHAT WOULD BE 2 MILLION DOLLARS OR SO, BASED ON TODAY'S EXCHANGE RATES! ×ELL, IF É HAD SUCH A LARGE AMOUNT OF MONEY, É WOULD PAY OFF MY CREDIT CARD DEBTS, INVEST SOME OF THE MONEY, SPREAD SOME OF THE MONEY TO THE FAMILY, DONATE TO CHARITIES, PICK UP A FEW HIGH-PRICED ÓTAR ÔREK SOUVENIRS, GET SOME MORE STORAGE FOR ÃOMMODORE AND ÁMIGA STUFF, AND FUND SOME ÃOMMODORE PROJECTS. ÉN THE PAST, É'VE FUNDED SOME Ã= COMPANIES AND PROJECTS, AND WITH THAT MUCH MONEY, É COULD FUND MORE. ÆOR EXAMPLE, LONG AGO ÊERI ÅLLSWORTH MENTIONED A ÃOMMODOREÔWO PROJECT, A NEW BOARD THAT WOULD BE FREE OF THE FAULTS OF THE ÃOMMODOREÏNE, A BOARD THAT WOULD BE MANUFACTURED HERE IN ÁMERICA, BECAUSE SHE FOUND OUT IT WOULD BE MORE ECONOMICAL TO DO IT HERE. ÔHE ÃOMMODORE ÔWO WOULD BE BUILT THE WAY ÊERI MEANT THE ORIGINAL Ã-ÏNE TO BE - NO SHORTCUTS, NO COST-REDUCED COMPONENTS BUT THE BEST COMPONENTS IN ORDER FOR ÊERI TO WORK HER Ã= MAGIC ON IT. ÓHE WOULD BE GIVEN FREE REIGN TO DESIGN IT AND NOT A LIMITED VOICE. ÓHE WOULD HAVE THE TIME, THE RESOURCES, AND THE MONEY TO ACCOMPLISH HER GOAL. ÃÆ - ÉS THERE ANY QUESTION YOU WOULD HAVE LIKED TO HAVE BEEN ASKED AND WHY? ÒOBERT - ÔHE GENERAL STATE OF ÃOMMODORE PROGRAMMING AND USER GROUPS HERE IN THE STATES. ×HY? ÂECAUSE É SEE A SLOW BUT STEADY DECLINE IN ACTIVITY. ×HEN É REVIEW MY ARTICLES FROM THE LATE 1990'S AND THE EARLY 2000'S, THERE WAS SO MUCH MORE Ã= ENERGY TO REPORT. ÏVER THE YEARS, ÍAURICE ÒANDALL AND ÔODD ÅLLIOTT, THE BEST ÇÅÏÓ/×HEELS PROGRAMMERS, HAVE DISAPPEARED. ÊIM ÂUTTERFIELD, FABLED Ã= PROGRAMMER, DIED IN 2007. ÎO NEW DEVELOPMENT ON ×IÎÇS, THE Ã64 MULTI-TASKING OPERATING SYSTEM REQUIRING A ÓUPERÃÐÕ. ÌOADSTAR DISK MAGAZINE IS PUBLISHED IRREGULARLY, AND IT WILL ONLY HAVE A LIMITED RUN UNTIL ITS FINAL ISSUE AT #255 OR #256. ÇENIE, ÄELPHI, AND ÃOMPUSERVE, AND THEIR DEDICATED Ã= AREAS ARE GONE. ÆEW NEW DEMOS FROM THE ÎÔÓà GROUPS, THOUGH INDIVIDUAL DEMOSCENERS GO ON. ÁS REPORTED ABOVE, WHERE THERE USED TO BE SEVERAL Ã= CLUBS IN ÃALIFORNIA; WE ARE NOW DOWN TO ONE WITH ANOTHER ONE TRYING TO GET OFF THE GROUND. ×HERE THERE USED TO BE SEVERAL IN ÏREGON, THEY ARE NOW DOWN TO ONE. ÔHE SAME IN ×ASHINGTON STATE. ÏNE IN ÎEVADA. ÏNE IN ÃOLORADO. ÎONE IN ÁRIZONA. ÔHE CLUBS THAT STILL SURVIVE DO SO DUE TO THE DETERMINATION OF A FEW. ÉF IT WEREN'T FOR ÁÃÕÇ CHANCELLOR, ÄAVE ÍOHR, THAT ÁSTORIA, ÏREGON CLUB WOULD FOLD. ÉF IT WEREN'T FOR 5Ã'S PRESIDENT, ÁL ÊACKSON, THAT ÌAS ÖEGAS, ÎEVADA CLUB WOULD HAVE A HARD TIME STAYING TOGETHER. ÓEVERAL TIMES, OUR TREASURER HAS TOLD ME THAT IF É WEREN'T PRESIDENT OF ÆÃÕÇ, OUR CLUB WOULD HAVE CLOSED SOME TIME AGO. ×ITH OLDER MEMBERS PASSING AWAY OR MOVING AWAY, ALL THE CLUBS ARE HAVING OR WILL HAVE A MORE DIFFICULT TIME STAYING TOGETHER. ÃÆ - ÒOBERT, THANKS FOR YOUR TIME AND COMMITMENT. ===================================== HTTP://WWW.REDESIGN.SK/TND64/ MUSIC_SCENE.HTML ÃREATED BY ÒICHARD ÂAYLISS WITH ÓPECIAL THANKS TO ÒIO/ÒATTENRUDEL ÃOMMODORE ÆREE WOULD LIKE TO THANK ÒICHARD ÂAYLISS FOR HIS PERMISSION TO REPRINT THIS GUIDE ÍANY USERS WOULD LIKE TO MAKE MORE OF THERE MACHINES, WE ALL HAVE VARIOUS TALENTS AND IF YOU FELT INSPIRED TO CREATE MUSIC ON A Ã64 WHERE WOULD YOU BEGIN, IN THIS GUIDE YOU ARE LEAD THROUGH THE VARIOUS OPTIONS, FOR CREATING MUSIC WITH VERSIONS OF ÄÍà MUSIC EDITOR ÔHE ÇUIDE HAS BEEN BROKEN DOWN IN SECTIONS THE FIRST PART WILL COVER AS HIGHLIGHTED THE DISK IMAGE THAT ACCOMPANIES THIS SERIES IS AVAILABLE FROM HERE: WWW.REDESIGN.SK/TND64/ÄÍÃ%20ÍUSIC% 20ÅDITORS%5ÂÔÎÄ%5Ä.ZIP THE DISK CONTAINS; ÄÍà Ö2.1 (ÇÒÁÆÆÉÔÙ), ÄÍà Ö4.0 (ÇÒÁÆÆÉÔÙ) + ÄOCS (ÂY ÒICHARD), ÄÍà Ö5.0, ÄÍà Ö5.0+ (ÃÒÅÁÍÄ/Ã64.ÓË), ÄÍà Ö5 ÐÁÃËÅÒ, ÄÍà Ö5.0 ÓÃÁÎÎÅÒ AND ÄÍà Ö7.0 (ÇÒÁÆÆÉÔÙ+ÕÎÒÅÁÌ) 1 ÉNTRODUCTION 1.1 ÐREFACE 1.2 ÄÍà ÖERSIONS 2 ÇETTING ÓTARTED WITH ÄÍà 4 OR 7 2.1 ÍAIN ÍENU 2.2 ÓOUND ÅDITOR 2.2.1 ÁÄÓÒ 1 ÉNTRODUCTION 1.1 ÐREFACE 1.2 ÄÍà ÖERSIONS 2 ÇETTING ÓTARTED WITH ÄÍà 4 OR 7 2.1 ÍAIN ÍENU 2.2 ÓOUND ÅDITOR 2.2.1 ÁÄÓÒ 2.2.2 ×AVETABLE 2.2.3 ÐULSE / Ð×Í 2.2.4 ÆILTER 2.2.5 ÖIBRATO 2.2.6 ÆØ 2.3 ÆILTER ÅDITOR 2.3.1 ÐARAMETERS 2.3.2 ÆILTER ÅNVELOPE 2.4 ÔRACK ÅDITOR 2.4.1 ÃHANNELS 2.4.2 ÏPTIONS 2.4.3 ÃOMMANDS 2.5 ÓECTOR ÅDITOR 2.5.1 ÏPTIONS 2.5.2 ÃOMMANDS 2.5.3 ÔIME ÃONTROL 2.5.4 ÇLOBAL ÆILTER AND ÐULSE 2.6 ÑUICK ÒECAPS AND ÅXAMPLES 2.7 ÐACKER 2.8 ÒELOCATOR 3 ÇETTING ÓTARTED WITH ÄÍà 5 3.1 ÉNTRODUCTION 3.2 ÔHE ÓOUND ÅDITOR 3.3 ÍAKING YOUR ÄRUMKIT 3.4 ÍAKING YOUR FIRST PIECE OF MUSIC 3.5 ÔHE ÏTHER ÂITZ! 3.6 ÐACKING YOUR ÍUSIC 1 ÉNTRODUCTION 1.1 ÐREFACE ÒICHARD'S ÐREAMBLE: ×ELCOME TO THE 'ÍUSIC ÓCENE' TUTORIALS. ÁLL THE RESOURCES ARE MY AND RIO'S WORK ? PREVIOUS VERSIONS ARE APPEARED IN ÃOMMODORE ÓCENE. ×E START FROM THE ÂÁÓÉÃÓ TO THE ADVANCED MUSIC COMPOSING USING MY FAVOURITE MUSIC COMPOSER, WHICH IS ÇRAFFITYS' ÄEMO ÍUSIC ÃREATOR Ö4.0. ÒIO'S ÐREAMBLE: ÒEGARDING TO ÒICHARD'S WELCOME, I WANT SAY HELLO TOO. ÉNSPIRED BY ÒICHARD'S ÄÍà TUTORIAL AND MY OWN EXPERIENCE USING THAT EDITOR, I WAS MOTIVATED ENOUGH TO UPDATE AND TO OVERWORK THE ARTICLE COMPLETLY (WITH DETAILED CHAPTERS AND SOME ARTWORK TOO). É ADDED A TABLE OF CONTENT AND AS WELL AS FURTHER INFOS AND KNOWLEDGE ABOUT USING ÓÉÄ AND ÄÍà 4 AND 7 (THAT'S MY FAV EDITOR). ÓOME CHAPTERS ARE UNITED BY RICHARD'S AND MY WORK, SO THAT PEOPLE, WHO WANT TO START COMPOSING IN THESE DAYS HAVE A COMPACT DOCUMENTATION ABOUT ONE OF THE BEST EDITORS FOR ÃOMMODORE 64. ×HY WE DO THIS? ÂECAUSE WE HAVE FUN MAKING MUSIC ON A Ã64, SHARING SOME KNOWLEDGE ABOUT ÅDITORS WHICH ARE USE THE UNIQUE ÓÉÄ SYNTHESIZER FOR COMPOSING TUNES. ×HAT YOU NEED FOR USING ÄÍÃ? ÙOU CAN START WITH A REAL ÃOMMODORE 64 WITH 6581 OR 8580 ÓÉÄ IN IT (YOU WILL NEED SOME STORING HARDWARE TOO, LIKE FLOPPIES ETC.) OR AN EMULATOR LIKE ÖÉÃÅ OR SOMETHING ELSE, WHICH CAN MANAGE DISK COMMANDS AND SID EMULATION ETC. ÎOTICE THAT THERE IS A DIFFERENCE BETWEEN THE ÓÉÄ TYPES. ÍORE DETAILS WILL BE GIVEN IN THE CHAPTERS BELOW. ÎOTICE AS WELL, IF YOU USE AN EMULATOR, THERE WILL BE ANOTHER KEY ASSIGNMENT. ÐLEASE READ ABOUT THE EMULATIONS SOFTWARE FOR YOURSELF. ÔHE WHOLE TUTORIAL WILL BE REFERENCED TO ORIGINAL Ã64 KEYBOARD ASSIGNMENT. ÆURTHER YOU SHOULD KNOW SOMETHING ABOUT BITS AND BYTES. Á UNDERSTANDING FOR HEXADECIMAL NUMBER SYSTEM WILL BE NECESSARY. ÂUT FOR THOSE, WHO DON'T KNOW: ÉT'S A NUMBER SYSTEM WITH A CARDINAL NUMBER OF 16 (0,1,2,3,4,5,6,7,8,9,Á,Â,Ã,Ä,Å,Æ). ÓO EVERY PARAMETER OR COUNTER HAVE TO WRITE DOWN AS A HEXADECIMAL NUMBER. ÐARAMETER OR COMMAND IN THIS DOCUMENTATION WILL BE DESCRIBED WITH VARIABLES, LIKE: ÓÎÄ.XX OR ÆØ: XY ÉF THERE ARE TWO X VARIABLES - A 8 ÂIT PARAMETER WILL BE EXPECTED. ÉF I TALK ABOUT X AND Y VARIABLE, THEN TWO 4 ÂITS (NIBBLES) PARAMETER WILL BE EXPECTED. ÉN SOME CASES X AND Y REPRESENT A STATE OF A FLAG FOR EACH PARAMETER (E.G. ÆØ, ×AVEFORMS). ÔHEN EVERY BIT OF A BYTE (8 ÂITS) CAN BE SET FOR A SPECIFIC STATE. ÆOR EXAMPLE, IF WE WANT TO CHANGE ÂIT 0 (IT'S FIRST POSITION), WE WRITE A 01 AS HEXADECIMAL NUMBER. ÉF WE WANT TO CHANGE ÂIT 1 AND ÂIT 2 WE WRITE DOWN A 06, BECAUSE 0110 (BIN) IS REPRESENTING A 6 IN HEXADECIMAL SYSTEM. ÉF YOU HAVE SOME SPECIAL COMMENTS OR ANNOTATIONS, WE ARE PLEASED IF YOU ADD YOUR QUERIES IN ÔÎÄ FORUM. 1.2 ÄÍà ÖERSIONS ÔHE PREDECESSOR OF ÄÍà IS THE ÇÍà - ÇAME ÍUSIC ÃREATOR, WRITTEN BY ÂRIAN OF ÇRAFFITY. ÙOU WILL FIND SOME SIMILAR ELEMENTS IN THAT EDITOR TOO, BUT THE FOLLOWING ÄÍà VERSIONS ARE MORE IMPROVED. ÔHE WAY OF ÄÍà DEVELOPMENT (2,4,5,6,7) WAS ACCOMPANIED BY SEVERAL GROUPS AND IS AT LEAST MAINLY SPLIT IN TWO PROGRAMS: ÄÍà 4 AND 5. ÓOME GROUPS HAVE DONE MODIFICATIONS IN BOTH ÄÍà VERSION, SO YOU WILL FIND A MASS OF DIFFERENT RELEASES. ÍOST OF THEM SHOULD NEVER BE SPREADED. ÄÍà 7 (BY UNREAL) WAS USING THE CODE OF ÄÍà 4 AND IT'S FITTED OUT WITH SOME SPECIAL FUNCTIONS. ÓO THE FIRST TUTORIAL PART IS FOR UP FOR BOTH VERSIONS. 2 ÇETTING ÓTARTED WITH ÄÍà 4 OR 7 ÓO MANY PEOPLE IN THE Ã64 SCENE USES ÄÍà 4 AND WE ARE TWO OF THEM. ×ELL, IF YOU WERE EXPECTING THE OLD ÍUSIC ÓCENE BY ÁNDREW, THINK AGAIN. ÔHIS IS BECAUSE ÒICHARD HAS DECIDED TO TAKE OVER 'ÍUSIC ÓCENE' AND NOW I (RIO) HAVE UPDATED THE WHOLE TUTORIAL (ÒICHARD HOPES ÁNDREW DIDN'T MIND). ×E HAVE DECIDED TO TEACH YOU ALL HOW TO TURN YOURSELVES INTO COOL Ã64 MUSIC COMPOSERS. ÆOR THOSE OF YOU WHO ARE INTERESTED IN LEARNING TO USE ÄÍà 4, WE'LL BE TEACHING YOU HOW TO COMPOSE, USING SID FX'S AND DMC COMMANDS. ÙOU WILL GAIN A SMALL AMOUNT OF KNOWLEDGE ABOUT SYNTHESIZERS AND OF COURSE USING Ã64 ÓÉÄ CHIP FOR YOUR OWN STYLE OF MUSIC. ÁNYWAY, LET'S FORGET ALL THIS NITTY GRITTY AND GET ON WITH SOME SERIOUS EXPERIMENTING. ÔHE ÄÍà 4 & 7 PLAYER HAS VARIOUS OPTIONS & EDITORS, WHICH CAN HELP YOU CREATE YOUR OWN DEMO SONGS BY USING THE 3 ÃHANNELS OF ÓÉÄ. ÙOU CAN EVEN USE UP TO 8 DIFFERENT TUNES IN ONE FILE, BY USING TUNE SWITCHING. ÆURTHERMORE ÄÍà 4/7 ALLOWS YOU TO MONITOR PLAYING NOTES IN 'ÌÉÖÅ ÐÌÁÙ ÓÙÎÔÈÅÓÉÚÅÒ' ÍODE (LISTEN TO NOTES, BY TOUCHING KEYS) AND TO RECORD SEQUENCES IN A TIME-DEPENDENT 'ÒÅÃÏÒÄ ÍÏÄÅ'. ÄIRECT ÍONITORING (ÖÏÉÃÅ ÏÎ/ÏÆÆ) ALLOWS YOU TO LISTEN TO EVERYTHING YOU TAP IN. ÄÍà 7 IS FITTED UP WITH A TRACE PLAY MODE. ÉF YOU START THE EDITOR, IT WILL LOOK SOMETHING LIKE THIS: 2.1 ÍAIN ÍENU ÔHE ÄÍà HAS VARIOUS MENU OPTIONS INVOLVED. ÔHERE ARE SOUND AND FILTER EDITORS, A MUSIC SETUP, A DISK MENU (OR É/Ï MENU) AND DIFFERENT PLAYER SETUPS. ÂY PUSHING ? (ÄÍà 4) OR ÃÔÒÌ (ÄÍà 7) YOU WILL GET INTO THE MAIN MENU. ÕSE THE ÃÒÓÒ KEYS TO HIGHLIGHT AN OPTION, USE ÒÅÔÕÒÎ TO CHOOSE ONE. ÔHE ÓOUND ÅDITOR IS FOR CREATING YOUR INSTRUMENT SET. ÔHE FILTER EDITOR IS FOR EDITING FILTERS, WHICH CAN BE ASSIGNED TO A SPECIAL INSTRUMENT FROM ÓOUND ÅDITOR. ÉN MUSIC SETUP (TUNE SETUP) THE GLOBAL SPEED AND GLOBAL VOLUME CAN BE DEFINED. ÁCTIVATING THE DISK MENU OR É/Ï MENU WILL SWITCH INTO FILE OPERATING MENU, WHERE YOU CAN LOAD AND STORE YOUR TUNES OR USE SOME ÃOMMODORE ÄÏÓ COMMANDS. ÉN MOST ÄÍà VERSIONS ARE DIFFERENT PLAYER ROUTINES INTEGRATED. ÙOU ARE ABLE TO CHOOSE A PLAYER (E.G. Á OR Â). ÓOME ARE BETTER IN QUALITY, OTHERS HAVE A BETTER RASTER TIMING. 2.2 ÓOUND ÅDITOR ÆIRST OF ALL, YOU NEED TO BUILD THE INSTRUMENTS YOURSELF. ÈIGHLIGHT THE 'ÓOUND ÅDITOR' OPTION IN MAIN MENU. ÏKAY, NOW TAKE A LOOK AT THE IMAGE BELOW. ÉT SHOWS YOU WHAT THE ÓOUND ÅDITOR LOOKS LIKE. ÉF WE GO THE FIRST TIME IN THE ÓOUND ÅDITOR THE FIRST INSTRUMENT WILL BE CHOOSEN AUTOMATICALLY. ×ATCH OUT AFTER ÓÎÄ: XX PARAMETER AT THE RIGHT-UPPER CORNER. XX SHOWS THE CURRENT SELECTED INSTRUMENT NUMBER. ÕP TO 23 INSTRUMENTS ARE POSSIBLE (16H), WHICH WE CAN SELECT WITH +/- KEYS. ÙOU ARE ALSO BE ABLE TO COPY AND PASTE INSTRUMENTS BY PUSHING: ? ÁRROW (ÃOPY - PART OF THE SCREEN FLICKER IN GREEN) AND @ (ÐASTE - PART OF THE SCREEN FLICKER IN RED). ÔHE ÔÒÏ: 0X VALUE BELOW, REPRESENTS THE TRANSPOSE OF A PLAYING TEST NOTE (Ã-X) BY PUSHING SPACE. ÔHE TONE TRANSPOSE CAN BE SELECTED WITH ÓÈÉÆÔ_Ò AND +/-. ÁS YOU CAN SEE, THE SOUND DATA ARE FULL OF ZEROES, THEREFORE THERE IS NO SOUND. ÐRESS SPACE TO TEST THE SOUNDS. ÙOU CANNOT HEAR THE SOUNDS AT ALL, DUE TO NO DATA. ÉF YOU WANT TO CHANGE A PARAMETER, YOU CAN SELECT IT BY USING ÃÒÓÒ KEYS ÌEFT AND ÒIGHT. ÔO SET UP A PARAMETER, SIMPLE PRESS A KEY (0..Æ). ÐOSSIBLE PROPERTIES FOR AN INSTRUMENT IN THE ÓOUND ÅDITOR ARE AS FOLLOWS ÁÄÓÒ: 00ÅÁ ÔÏ ÂÅ ÃÏÎÔÉÎÕÅÄ ÎÅØÔ ÍÏÎÔÈ? ====================================== ÍOSSYÃON 4 ÐERSONAL ÒEVIEW ×RITTEN BY ÌORD ÒONIN FROM Ñ-ÌINK ÅDITED BY ÒOBERT ÂERNARDO "ÄA FULLOWIN IZ RITTEN DA NEXT MURN AND WTH LIDDLE SLEEP UN NAH COFFEIEEEE YUT." ÓUNDAY MORN AT 3 AM. ×E ARE STILL ON THE PHONE WITH OUR DEDICATED #8 (WEIRDWOLF) WHO THROUGH THE MEGA-GRACES OF THE BUS SYSTEM IN THE ÐORTLAND ÍETROPLEX MISSED THE BUS FROM THERE TO ÁSTORIA. #8 WILL HAVE HIS RANTS ON THAT ONE É AM CERTAIN. 'ÃAUSE É GOTS MINE ÅÇ. ÅXPECTED HERE AT 9 PM ÓATURDAY NIGHT. ×AS NOT A PLEASANT THING TO SEE HIS NICKNAME SHOW UP IN THE CHAT AROUND THAT TIME, AS WE WERE TO BURN THE ÃÄS FOR ÍOSSYÃON AND HE WAS GOING TO SHOW US HOW THAT WAS DONE, PLUS A FEW OTHER COMPUTER RELATED PROBLEMS WERE TO BE RECTIFIED WITHOUT ÌORD ÒONIN (MYSELF) USING THE EVER-PRESENT BIG AND HEAVY HAMMER. ÂETWEEN 9 PM-ISH & 3 AM, USING ØCHAT FOR ÉÒà SWITCHING BETWEEN SCREENS, CREATING A MINUTE PROBLEM FOR #8'S PHONE AND HAVING TO RECHARGE IT, WE DID BURN THE 10 ÃÄS FOR THE ÃON. Á LOT OF THANKS GO TO #8 (SUPERCOMMODORE-ÄESTINED!/WEIRDWOLF...) FOR TAKING ALL THAT TIME TO WORK WITH US ON HOW TO BURN A SMEGGING ÃÄ WITH THIS NEW ÌINUX FLAVOUR. ÆINDING OUT THAT THE ÃÄ/ÄÖÄ BURNER ISN'T WORKING, AND WE HAD TO REPLACE IT WITH THE OLD ONE FROM THE PREVIOUS SET-UP. ÔHEN, FILES THAT WERE DOWNLOADED NOT INSTALLING FOR THE BURN, AND É GUESS THOSE THAT USE NON Ã=64/128S ARE FAMILIAR WITH THIS SCENARIO A LOT MORE THAN É. ÕP AT 10 AM, OR EARLIER. ÃOFFEE ON THE BOIL, CATS DEMANDING FOOD. ÓET-UP TIME WAS TO BE 10 AM AT THE PIZZA PLACE. ÒEMINDS ME SOME OR A FEW OF US ATTENDEES SHOULD SEND SOME LETTER OF THANKS IN SOME FORMAT TO THEM. ×ELL, AT 12:10 PM, OVER AN HOUR AFTER THE EVENT WAS TO START & 2 HOURS AFTER THE SET-UP TIME, NO RIDE YET, & THAT WAS A BIT WORRISOME, AFTER LAST YEAR'S MEDICAL PROBLEM FOR ÒOBERT. ×ORRIES STARTED TO CROSS OUR MINDS. ÎOPE, THINGS WERE JUST RUNNING A BIT LATE. É CALLED THE PIZZA PLACE... YEAH, ME USING A PHONE... HEY, IT WAS A REAL, ROTARY DIAL Ã= PHONE. ÔALKED TO ÇENE ×OODS, WHO TOLD ME ÒOBERT WAS ON HIS WAY. ÓHORTLY AFTER THAT, ÒOBERT WAS AT THE SHOP. ÃOUPLE OF BAGS OF THINGS FROM US, ALONG WITH #30 AND MYSELF, CRAMMED INTO THE BOAT OF A CAR OF ÒOBERT'S. ×ELL, COMPARED TO THOSE ÔONKA TOYS THAT ARE ON THE ROAD NOW, IT HAS BEEN CALLED A BOAT, EVEN IF THE BACKSEAT HADN'T BEEN STACKED WITH ITEMS. ×ELL, THE INTERIOR OF THAT CAR IS MADE FOR ÒOBERT. ÎOT 6'2" ME OR 6'7" #30. ÁND É HATE SEATBELTS AS WELL. ÏREGON MANDATES THE USE OF THEM. ÐOLITICAL RHETORIC ASIDE. ÓTOPPING AT THE BACK BOOR OF THE PIZZA PLACE, É SHOWED ÒOBERT THE BACK WAY THERE (REALLY, IT IS LEGALLY HIGHWAY 30) TO AVOID THE CENTRE OF TOWN TRAFFIC. ×E OFF-LOADED OURSELVES & THE BAGS. ÎOW É MUST ADD HERE THAT THROUGH A MISUNDERSTANDING, WE HAD PREVIOUSLY COLLECTED A SUPPLY OF ÁMIGA ITEMS. ÔHESE WERE ORIGINALLY TO BE FOR ÒOBERT. ÔHEY WERE PUT IN THE TRUNK & BACK SEAT. ×ANT TO THANK ÒOBERT HERE FOR BEING SO UNDERSTANDING ABOUT THE MIX-UP AND THEN SEEING THAT MANY OF THE ITEMS WERE DUPES FOR HIS GROUP & ALLOWING US TO KEEP THOSE ITEMS IN ORDER THAT WE MAY START TO REBUILD THE ÁMIGA SECTION AFTER THE SHO-VAH STOLE THE CLUB'S STUFF. ÔHERE WAS A LINE OF TABLES THAT HELD MANY ITEMS THAT WERE JUST FOR THE SHOW. ÒOBERT HAD THE ONE THAT ÊACK ÔRAMIEL SIGNED AT THE ÃÍÈ EVENT IN ÄÅÃ. ÒEALLY, THAT Ã=64 SHOULD HAVE BEEN UNDER GLASS WITH AN ALARM SYSTEM. ÁN ÁMIGA 4000 WITH SEVERAL AUTOGRAPHS AS WELL AS A 128ÄÃÒ KEYBOARD ALSO AUTO- GRAPHED BY SOME OF THE ENGINEERS. Á LOVELY PRESENTATION OF A COLLAGE OF THE LATE ÊIM ÂUTTERFIELD. ÇOING PAST THAT TO THE RIGHT WAS A COLLECTION OF ELECTRONIC CONTROLS THAT REMINDED ME OF MY HOMEBREW DAYS IN ELECTRONICS, THOUGH CLEANER AND NEATER. ÔHIS WAS CONNECTED TO A ÓØ-64. ÁLONG IN THAT AREA WAS A ÌT. ËERNAL SYSTEM THAT AS É UNDERSTAND HAS A FEW ADDITIVES AND IS WORKING. ÁT THE END OF THE LINE PAST A ÆÄ-2000 WAS A ÖÉÃ-20, FOR WHICH #30 & ÓTEVE ÊONES HAD TO RETURN TO THE SHOP IN ORDER TO REPLACE THE ÐÓ THAT WENT OUT ON IT. ÂUT AT THE START OF THE LINE, RIGHT NEXT TO THE BACK DOOR WAS A Ã= ÐÅÔ 2001. ÎOT WORKING AND WAS SLATED FOR ÒAY ÃARLSEN FOR REPAIR. ÎEITHER #30 OR MYSELF HAD EVER SEEN A REAL ÐÅÔ 2001 IN REAL LIFE BEFORE. ÎOW É UNDERSTAND THE REASON FOR THE TERM THAT WAS USED TO DESCRIBE THE KEYBOARD. ÂUT HEY FOR US LEFTIES, THE CASSETTE THING IS ON THE LEFT SIDE OF THE KEYBOARD. ÍET ÓTEVE ÊONES AND A MAN WHOSE NAME ESCAPES ME, BUT É THINK IT WAS ÂILUD, & HIS HANDLE IS ÎIGHTLORD. ×ASN'T HIS ACCENT THAT TOSSED ME AS HIS ÅNGLISH IS VERY GOOD. ÂUT THAT IT JUST HAD TO HAPPEN THAT DAY. ÓINUS PROBLEMS BLINDED MY LEFT EYE (É'M LEFT-EYED DOMINANT), & THE EAR INFECTION RETURNED SO É WAS DEAF IN THE RIGHT EAR. ÐLUS É AM HORRIBLE AT REMEMBERING NAMES. ÔHERE WAS ALSO ÇENE ×OODS, WHO HAS POPPED BY THE SHOP FROM TIME TO TIME SEEING HOW THINGS ARE GOING WITH US, EVEN THOUGH IT IS A FEW HUNDRED MILES & SEVERAL HOURS DRIVE FOR HIM. ÇOOD THAT HE COULD COME TO THE EVENT, AS ORIGINALLY THAT WASN'T IN THE PLANS FOR HIS SCHEDULE. ÂAD THAT HE COULD COME TO THE EVENT, BECAUSE HIS MAIN SCHEDULE GOT FRELLED. ÒOBERT HAD SET UP A TAB AT THE PIZZA PLACE FOR US. ÄIDN'T KNOW THAT AT THE START. ÁT THE FIRST, SINCE MOST OF US HAD NOT MET EACH OTHER AT LEAST IN REAL LIFE, WE SORT OF JUST TALKED ABOUT OURSELVES AND Ã= RELATED THINGS. ÈAD SOME PIZZA AND DRINKS, MAINLY SODA POP FOR THE GROUP. ÏF COURSE, É HAD TO BE DIFFERENT & HAVE BEER, BUT AS THE OLDEST ONE THERE, É CAN BE ECCENTRIC AT TIMES (MOST OF THE TIME). ÔALKED TO ÎIGHTLORD ABOUT ROLE-PLAYING GAMES. ÈE HAD PLAYED SOME IN THE PAST, 2ND ÅDITION ÁÄ&Ä, AND ÉÉÒà HE HAD DONE THAT IN COLLEGE WITH FRIENDS IN HIS NATIVE ÔURKEY. É THINK THAT É WENT OVERBOARD ON THE DESIRES WE HAVE TO CREATE Ã= ÒÐÇ GAMES AND TOOLS ON THE Ã= FOR ÒÐÇ GAMES, BUT HE DID SEEM INTERESTED IN THE IDEA. ×ILDSTAR ARRIVED, HAVING TO WALK OVER THE HILL, AND IT IS A MEAN HILL; É CAN'T DO IT ANYMORE. ÐLUS IT WAS A NICE COOL DAY WITH DRIZZLE. ÏË, PEOPLE FROM ÓOUTHERN ÃALIFORNIA MAY CALL IT A RAIN, BUT THOSE OF US IN THE ÎORTHWEST WOULD CALL IT A LIGHT DRIZZLE. ÄID HAVE THE ENJOYMENT OF A COUPLE OF DEER GOING PAST THE WINDOWS, AS THEY CAME UP FROM THE BAY AND BACK INTO THE WOODS ON THE HILL. ÎICE TOUCH FOR THE DAY. ÅVENTUALLY, WE HAD TO SETTLE DOWN SOME TIME AROUND 2-ISH. ÎIGHTLORD (HOPE É HAVE HIS HANDLE CORRECT) DID THE FIRST PRESENTATION. ÎOW É COULDN'T HEAR WELL SO SOME OTHERS SHOULD GO INTO THIS ONE. ÁLSO THE TECH LEVEL WAS NOT THE SAME AS MINE. ÉN ESSENCE, HE CREATED SOME DEMOS IN THE SCENE WHICH HE HAD SHOWN EARLIER ON A NON Ã=LAPTOP WITH THE EMULATOR. ÌOOKED VERY GOOD & THE SPEED WAS SMOOTH. ÁT THAT TIME HE WAS EXPLAINING MANY POINTS OF HOW IT WAS DONE. É CAUGHT THE PART OF USING THE ÃÐÕ & MEM IN THE 1541 AT THE SAME TIME THINGS ARE BEING DONE IN THE 64. ÂUT THAT WASN'T HIS MAIN PRESENTATION. ÔHIS WAS HIS COMPILER THINGGY; É CAN'T DO THE NAME JUSTICE. ÓO BASICALLY, É CAN SAY THAT HE HAS CREATED A Ã= Ã++ COMPILER. ÄOES ONLY WORK IN EMULATION FOR CREATION. ÂUT AS É UNDERSTAND, THE WORK CAN BE PLACED ON STOCK 1541 DISKS. ÈE KNOWS HIS TECH & WAS PRESENTING IT WELL TO THOSE OTHER HARDWARE PEOPLE WHO ASKED SOME POIGNANT QUESTIONS. ÍOSSYÃON WAS HONOURED WITH THE DISPLAY OF A ÔETRIS CLONE THAT RUNS AT A GOOD SPEED. ÃREATED WITH THIS NEW COMPILER FOR US. ÓADLY, HE COULD NOT RELEASE IT YET. ÓTILL WORKING ON THE DOCUMENTATION FIRST. ÈE WISHES THAT TO BE DONE BEFORE THE ITEM IS RELEASED. ÎEXT UP WAS THE FAT, OLD, HIPPY FREAK. ÍY PRESENTATION WAS ON THE USE OF ÇEOS, SUCH AS ÇEO×RITE, ÇEOÐAINT, ÇEOÐUB, ÐOSTÐRINT & ÇEOÄOS. ÉN THE CREATION OF THE ITEMS THAT É WAS ABLE TO CONVERT INTO .PDF FILES & BURN ONTO THE ÃÄ. ÏNLY THE BURNING & CONVERTING WAS DONE ON THE ÌINUX SYSTEM. ÔHE REST, EVEN THE ZIPPED .Ä64S, WERE DONE ON THE Ã= WITH THE ÓÃÐÕ. ÐASSED OUT MOST OF THE ÃÄS WE HAD MADE. ÆEW GAMES AND A LOT OF THE WRITINGS THAT É HAVE DONE FOR THE GROUP. ÓHOWED OFF ACTUAL RAW 96-PAGE COPY OF A 1ST ED ÁÄ&Ä ADVENTURE COMPLETELY CREATED & PRINTED ON THE Ã=. ÓÍÊ (ÓTEVE) WAS UP NEXT. ÈE DESCRIBED HIS ÐROPHET 64 THING. ÎOW É COULD FOLLOW SOME OF THIS, BECAUSE É DO HAVE AN ANCIENT BACKGROUND IN ELECTRONICS & ONCE COULD PLAY MUSICAL INSTRUMENTS. ÂUT THERE WAS THAT HEARING PROBLEM, & MOST OF HIS PRESENTATION HAD A CRYING BABY & AN IRATE CHILD SCREAMING IN THE OTHER PART OF THE PIZZA JOINT. ×HAT É COULD SEE, & THE SCREEN WAS ON A ÓØ-64, WAS A BIT SMALL FOR MY EYES. ×ELL, THE SCREEN SHOWED A LOT OF ITEMS THAT WERE TO ME IMPRESSIVE. ÂUT THE SOUNDS THAT HE WAS ABLE TO CREATE WITH HIS HOME- BREW BOX & SOME OTHER MODDED ELECTRONIC EQUIPMENT, WELL, É HAVE NEVER HEARD ÓÉÄ SOUND SO CLEAN... AS IF IT WAS ONE OF THOSE MEGABUCK SYNTHESIZERS. ÔRUE, HE HAD MODDED THE ÓØ TO BE A STEREO WITH 2 ÓÉÄ CHIPS. ÓTARTED OFF HIS PRESENTATION WITH HIS LAPTOP, WHERE HE HAD DOCUMENTED IN PIX THE DIFFERENT STEPS & ALTERATIONS OF THE ÓØ-64. É COULD FOLLOW THAT PART. ÂUT EVEN DEAF IN ONE EAR, THAT SOUND WAS FANTASTIC. ÒOBERT FOLLOWED BY SHOWING DIFFERENT UNITS HE HAD BROUGHT. ÓTARTING WITH THE ÐÅÔ & GOING THROUGH THE DIFFERENT AUTOGRAPHED Ã= ITEMS. ÎOW IF É HAD MY OWN TRANSPORT & COULD RUN FAST ENOUGH, HE WOULD HAVE HAD LESS TO TAKE BACK WITH HIM ÖÂÇ. É LEFT OUT THAT THERE WAS A FRAMED SET OF STAMPS. ÒOBERT HAD SENT A PIC OF ÊERI TO A PLACE THAT PLACES THE IMAGE ON A REAL, USABLE, 41-CENT ÕÓÐÓ STAMP. ÔHIS ONE IS FRAMED FOR DISPLAY. ÈE DONATED ONE SHEET FOR THE RAFFLE, AND É UNDERSTAND ANOTHER WILL BE FOR ANOTHER CON/EXPO RAFFLE. ÂUT FOR THE ACTUAL HANDS-ON WORK, WE HAD TO BORROW MY ÓÃÐÕ IN ORDER TO SEE THE ÍETAL ÄUST GAME. ÔHIS WAS PLACED ON ÒOBERT'S ÓØ-64, THE ONE THAT É WOULD LIKE TO LIBERATE FOR THE ÁÃÕÇ. É MEAN IT DOES HAVE IN THE SECOND DRIVE BAY A ÆÄ-4000. ÂUT É AM ADDICTED TO Ã=. ÂY USING A CORD, THIS WAS ABLE TO BE CONNECTED TO THE 1702 MONITOR AT THE ÖÉÃ-20. ÎOT SURE ABOUT THE ENTIRE GAME. ÁROUND THREE 1581 DISKS IN A NICE BOX. ÒOBERT DID STATE THAT IT HAS A TENDENCY TO TRY TO SAVE THE HIGH SCORE, BUT WHEN IT DOES THAT, IT SMEGS UP A FILE ON THE DISK, AND THE GAME IS DEAD. ×HAT É SAW WITH A COUPLE OF VOLUNTEERS WAS A MULTI-COLOURFUL, FAST, SIDEWAYS SCROLLER. ÓPACESHIP SHOOTING AT THE ASTEROIDS & PLANETOIDS THAT RACE FROM THE RIGHT SIDE OF THE SCREEN. ÍY WORKING EYE HAD TROUBLE WITH THE BACKGROUND AND THE FOREGROUND. ÔHERE IS JUST SO MUCH ON THE SCREEN, AT LEAST SEEN ABOUT 7' AWAY, THAT É COULDN'T TELL WHAT WAS WHAT. ÂUT É'LL ACCEPT THAT THE EYE PROBLEM WAS TO BLAME. ÁNOTHER HANDS-ON DISPLAY WAS A SET OF FINGER JOYSTICKS IN A BOX. ÔHIS IS AN ACTUAL Ã= GAME, FROM ABOUT 1984 ÉÉÒà WHAT WAS ON THE PAPERWORK. ÄOES USE A DISK, AND ONE CANNOT USE REGULAR JOYSTICKS. É WAS STRUCK AT THE SIGHT ON THE TABLE OF HOW THE BOX AND JOYSTICKS REMINDED ME OF A Òà PLANE SET-UP. ÇOOD THING É DID, AS THAT IS WHAT THIS GAME IS ABOUT. ÙOU ARE FLYING A Òà MODEL PLANE. ×ELL, THE TESTERS DID GIVE IT A TRY. ÈIGH MARKS FOR INNOVATIVE CRASHING ALL AROUND.ÌÏÌ ÌAST IN THAT DEMO PRESENTATION WAS THE ÖÉÃ-20. ÔHERE WAS ONE CART THAT HAD ÉÉÒà 38KB OR ÒÁÍ, BUT A SWITCH OUT OF THE THREE BROKE OFF, CANCELLING THAT ONE. ÂUT WE DID SEE AND PLAY WITH THE 100+ GAMES IN ONE CART FOR THE ÖÉÃ-20. ÁH, NO ONE GOT EVEN CLOSE TO FINISHING THE FIRST LEVEL OF ÄONKEY ËONG, AND PLAYING ÃONGO ÂONGO WITH THE KEYBOARD WAS A BIT HARD, THOUGH THERE IS A JOYSTICK OPTIONS. ÏNE LAST THING, AND IT IS OUT OF PLACE IN THE DEMO PART. ÒOBERT SHOWED OFF THE NEW ÍÍÃ2ÉÅà ÉÉÒà IT IS CALLED. ÈE HAD BOTH SETS, BUT LOST HIS ÐÓ UNIT FOR THE DISPLAY. É WAS IMPRESSED AT NOT ONLY THE FACT THAT HERE IS ANOTHER NEW PIECE OF Ã= RELATED ÈARDWARE, BUT LOOKING AT WHAT APPEARED TO BE A MICRONISED ÄREAMÃAST MEMORY CART AND FINDING IT WAS AT LEAST A GIG IN SIZE. ÔHEN LEARNING THAT ONE CAN PLACE 1541S ONTO IT AND USE IT LIKE A 1541 DRIVE. É THINK THAT É WILL LEARN MORE AND SAVE UP. ×ELL, A LOT MORE HAPPENED, BUT THIS IS VERY LONG. ×E LEFT THE PLACE AROUND 8 PM. ÌATER, ÒOBERT & ÓÍÊ ARRIVED AT THE COMMUNE, WHERE, YES THEY DID SEE AND ÒOBERT HAD SOME OF THE ËITTYBOX CAKE. ÍORE PIX WERE TAKEN. ÔALKED ON GAMES & THE LIKE. ×ENT TO THE SHOP, THE ÁÃÕÇ ÇÈÑ. ÓPENT TIME THERE TALKING ABOUT Ã= THINGS & LOOKING AT THE ITEMS IN THE SHOP. ÅVENTUALLY, AT SOME POINT PAST 2 ÁÍ, THE GUYS HEADED BACK TO THE MOTEL. É CRASHED, & FOR SOME INANE REASON, WAS UP EARLY IN THE MORNING. ÏH, YEAH, É AM UP. AS ÒOBERT WAS BRINGING SOME ÁMIGA THINGS FOR US. ÇREAT TIME, MET NEW Ã= FRIENDS ÉÒÌ, & HOPE WE WILL BE DOING THIS NEXT YEAR. ÂÃÎÕ ÌORD ÒONIN FROM Ñ-ÌINK ÃÏÍÍÏÄÏÒÅ ÆÒÅÅ ÍESSYÃON WAS RECORDED BY ÒOBERT & IS AVAILABLE FOR PURCHASE ON 2 ÄÖÄ-Ò IN ÎÔÓà FORMAT, ÔHE PICTURES IN THIS REVIEW WERE EXTRACTED FROM THE VIDEO, YOU CAN CONTACT ÒOBERT AT: HTTP://VIDEOCAM.NET.AU/FCUG/ ÆRESNO ÃOMMODORE ÕSERS ÇROUP ===================================== ÉN THE ÂEGINNING ÂY ÌORD ÒONIN FROM Ñ-ÌINK ÈAD SOME FUN WITH THE KEYS, AND PLAYED SOME WITH THE COLOURS. Á GOOD PART OF THAT IS FROM THE MANUAL. ÊUST PRESENTED A BIT DIFFERENTLY THAN THE MANUAL. ÍOST ÂÁÓÉà BOOKS THAT É HAVE SEEN DO ABOUT THE SAME INCOME FORM. ÎOW LETS GO INTO SOME OF THE FEATURES FROM THE MANUAL. ÔHIS FIRST STUFF IS GOING TO SOUND & SEEM LAME. ÁT LEAST TO TODAY'S READERS. ÒEMEMBER THE TIME THAT THIS WAS WRITTEN & FOR THE PEOPLE AT THAT TIME. ×E ARE GOING TO START WITH ONE OF THE MOST COMMONLY USED TERMS IN ÂÁÓÉÃ, ÐÒÉÎÔ. ÃORRECT THAT IS THE TERM AND FOR THIS MOMENT IN TIME. ÃONSIDER THAT IS EXACTLY WHAT IT DOES. ÁS É UNDERSTAND IT IS A BIT OF A HANG OVER FROM THE EARLY DAYS OF ÂÁÓÉà BACK IN THE 60S. ×HERE WHEN YOU SAID ÐÒÉÎÔ. ÔHAT IS WHAT HAPPENED. ÔHE STUFF PRINTED ON PAPER. ÍAY SOUND WEIRD TO YOU. ÂUT THERE WASN'T REALLY ANYTHING THAT LOOKED LIKE A MONITOR IN THOSE DAYS. ×ELL WHAT WE TODAY WOULD CONSIDER A MONITOR. ÍY CLASS IN THE COMPUTER LANGUAGE ÆÏÒÔÒÁÎ IN 1974CE, IN COLLEGE. ×ELL IT WAS DONE ON PUNCH CARDS THAT WAS FED INTO SOME MONSTER OF A HOPPER. ÂIG REELS OF MAGNETIC TAPE SPUN & A GIGANTIC PRINTER WOULD PRINT OUT THE RESULT ON FAN FOLD PAPER. ÏH YEAH AND THE ROOM THAT ALL OF THIS WAS IN, WELL IT WAS AS STERILE CLEAN AS POSSIBLE. ÂEING A SLOB, IT REALLY IRKED ME TO BE IN THAT ROOM. ÆUNNY THING IS THAT THERE IS MORE POWER IN THE 64 THAN IN THAT MACHINE & THE 64 IS FASTER. ÏË IT IS ONE HELL OF A LOT FRIENDLIER & FUN TO USE. ×HAT É WANT YOU TO DO NOW IS DO A LITTLE SCREEN TYPING IN THE START OF PROGRAMMING. ÄON'T FREAK OUT. É'M TELLING YOU IN ADVANCE THAT THIS IS A SORT OF PROGRAMMING. ÂOOK DOESN'T DO THAT, IT SNEAKS IT UPON YOU. ÏH RIGHT É FORGOT TO SAY EARLIER. ×HY YES, YOU CAN PROGRAMME, CODE, OR JUST PLAIN WRITE YOUR OWN PROGRAMMES FOR WHATEVER YOU WANT ON THE Ã=64. ÂOOKS AND MAGAZINES THAT CAME OUT WHERE FULL OF THESE, AND IT IS HOW MANY PEOPLE LEARNED TO PROGRAMME. ×HO TODAY ARE IN COMPUTER FIELDS ON OTHER PLATFORMS. ÇOOD NEWS FOR YOU IS THAT É AM NOT AT THAT OR EVEN NEAR ANY ASPECT OF THAT LEVEL OF PROGRAMMING. É AM JUST A USER AND LAMER PROGRAMMER. ÏË HERE IS WHAT TO DO. ÔYPE ON THE SCREEN AS FOLLOWS. ÐÒÉÎÔ"ÓÍÅÇ ÈÅÁÄ" ×ELL YOU CAN TYPE ANYTHING YOU WANT. ÊUST MAKE SURE YOU HAVE THE WORD ÐÒÉÎÔ AND WHAT YOU WANT IN THE QUOTATIONS. ÎOW PRESS ÒÅÔÕÒÎ. ÕSING MY EXAMPLE YOU SHOULD SEE ON THE SCREEN. ÐÒÉÎÔ"ÓÍÅÇ ÈÅÁÄ"ÓÍÅÇ ÈÅÁÄ ÒÅÁÄÙ ÉF YOU SEE THE SCARY WORDS OF ?ÓÙÎÔÁØ ÅÒÒÏÒ. ÃHECK TO SEE IF YOU HAVE THE QUOTES CORRECTLY. ÁLSO SEE IF THERE IS ANYTHING ELSE ON THAT LINE. ÌIKE OTHER TEXT OR GRAPHICS. ÃOMPUTERS DEAL WITH MATH. ÁT LEAST WE DON'T HAVE TO WORRY ABOUT THAT MESS OF BINARY AND OTHER FORMS OF MATH. ÂUT NOW YOU GET TO TURN THE Ã=INTO A BIG CALCULATOR. É'LL TELL OUT HIS POINT, THAT É HAD A ÌÅÄ DIGITAL WATCH THAT DID MOST OF THE SAME MATH FUNCTIONS. ÂUT THIS POINT WILL SHOW YOU THE MATH PART THAT YOU CAN USE, STRAIGHT OR IN PROGRAMMING. ÔYPE THE FOLLOWING. ÐÒÉÎÔ 15+15 ÙOU SHOULD SEE A 30 RIGHT UNDER THE ÐÒ IN THE WORD PRINT. ÁT THIS POINT YOU CAN TRY MORE NUMBERS. ÂIG ONES, LITTLE ONE AND SEVERAL OF THEM AT ONCE, RATHER THAN JUST TWO. ÊUST PRESS RETURN AT THE END OF THE LIST OF NUMBERS. ÁS YOU CAN GUESS BY NOW YOU CAN ALSO DO SUBTRACTION. ÓAME AS ABOVE BUT WITH THE - SYMBOL. ÙEAH YOU CAN DO MULTIPLICATION. ÔHIS USES THE * SYMBOL. ÄIVISION USES THE/ SYMBOL. ÅXAMPLES FOLLOW <Ç> ÐÒÉÎÔ 15+15+35+16.89+.11 ÐÒÉÎÔ 300-150 ÐÒÉÎÔ 25*4 ÐÒÉÎÔ 10/5 ÂASIC 4 PARTS OF MATH. ÂUT THE CRIPPLED HANDED OLD MAN IS ALSO LAZY. ÍEANING THAT TYPING ÐÒÉÎÔ EACH TIME IS A BORE. ÇOOD NEWS, THERE IS A SHORT CUT. ÊUST TYPE ?. ?15+15 IS THE SAME AS ÐÒÉÎÔ15+15 ÎOW A WORD ON WHAT YOU HAVE SEEN. ÍOST PROGRAMMERS DO IT THE WAY THAT É HAVE PLACED ABOVE. ÂOOK SHOWS IT AS FOLLOWS ÐÒÉÎÔ 15 + 15. ÅACH OF THOSE SPACES DO TAKE UP MEMORY SPACE IN THE COMPUTER. ÙOU CAN TYPE ABOUT 80 CHARACTERS IN A PROGRAMME LINE. ÎO SPACES KEEP IT SO YOU CAN HAVE MORE CHARACTERS IN THE PROGRAMMING LINE. ÔHIS WILL MAKE MORE SENSE LATER ON. Á THING THAT YOU MAY NOT EVER NEED IN YOUR ENTIRE USE WITH THE Ã=, COMES NEXT. ÅØÐÏÎÅÎÔÉÁÔÉÏÎ, THIS IS THE ABILITY TO RAISE A NUMBER BY A POWER. ÏK MORE SIMPLY STATED, YOU CAN SQUARE OR CUBE A NUMBER. ÔRY THIS ONE... ?22 ÐRESS RETURN. ÎOW GO AHEAD AND TRY OTHER NUMBER LIKE ?2734. ÏË THAT IS A BIT OF FUN, AND É HAVE NOT EVER REALLY NEEDED IT IN MY WORK. ÂUT IT IS A FEATURE OF THE Ã=64. ÈOWEVER THE NEXT PART É HAVE USED A LOT. ÓINCE É HAVE THAT USELESS DEGREE IN ELECTRONICS. ÔHIS IS ÓCIENTIFIC ÎOTATION. ÏN THE Ã= IT IS READ THIS WAY, 1.76Å+9. ÂASICALLY THIS MEANS THAT THERE IS A TOTAL OF 9 PLACES TO THE RIGHT OF THE DECIMAL POINT. Á WAY OF WRITING VERY LARGE NUMBERS IN A SMALL SPACE. 1.76Å-9 WOULD BE, RIGHT NEGATIVE NUMBERS. ÙOU MAY OR MAY NOT NEED THIS FOR YOUR WORK. ÁLL THE MATH OPERATIONS WILL WORK WITH THIS FORM. ÍANUAL DOES GO INTO THE IDEA OF PRECEDENCE. ÏR THE ORDER IN WHICH MATH FUNCTIONS? ARE DONE IN FORMULAS. É?LL TAKE IT THAT YOU READ THIS SORT OF STUFF BEFORE, OR CAN ACCESS IT IN SOME WAY. ÓO WE CAN BYPASS IT FOR NOW.ÈERE IS SOMETHING FROM THE BOOK THAT IS INTERESTING. ÃOMBINING SOME OF THE THINGS THAT WE HAVE COVERED. ÔYPE IN ?"5+5 = ";5+5PRESS RETURN AND YOU SHOULD SEE... 5+5 = 10 ÁND NOW LETS STOP FOR A BIT. ÔAKE A LOOK AT WHERE WE ARE NOW AT IN THE Ã=64. ÂECAUSE AT THIS POINT WE ARE AT THE DIVERGENCE. ÆANCY WORDS TO MEAN THAT WE ARE GOING TO MOVE IN MORE THAN ONE DIRECTION IN THIS SERIES. ÂECAUSE THE BOOK GOES ONE WAY AND YOU MAY NOT WANT TO GO THAT WAY. ÔO MAKE MYSELF CLEARER, THE BOOK GOES INTO THE RANK BEGINNINGS OF PROGRAMMING. ÇREAT FOR THOSE OF YOU THAT WANT TO LEARN SOME LEVEL OF ÂASIC V2 PROGRAMMING. ÈOWEVER, NOT EVERYONE IS INTERESTED IN LEARNING TO PROGRAMME. ÓOME PEOPLE LIKE A LITTLE UNDERSTANDING OF PROGRAMMING. ÐERHAPS TO APPRECIATE THE WORK DONE TO CREATE THE PROGRAMME. ÏTHERS, SURE WANT TO LEARN EVERYTHING ABOUT PROGRAMMING AND START RIGHT OFF. ÂUT THERE IS A LARGE GROUP EVEN TODAY THAT JUST WANT TO PLAY WITH THE Ã=64. ÕSING "CANNED? PROGRAMMES FOR THEIR INTERESTS. ÆOR THOSE READERS, É AM STOPPING THE BOOKWORK AND GOING INTO A BIT OF DRIVEL ABOUT THE Ã=64 PROGRAMMES. ÔHEN É SHALL RETURN TO THE MANUAL LITTLE PROGRAMMING ITEMS. ×HAT DO YOU WANT FROM THE Ã=64? ÂY THAT É MEAN WHAT YOU ARE GOING TO DO WITH IT? ÏH, BALANCE THE CHEQUE BOOK, KEEP A JOURNAL OF IMPORTANT THINGS, PRINT OUT A CALENDAR, LEARN ALGEBRA, TEACH THE LITTLE ONES SHAPES AND COLOURS AND, WELL THAT GOES ON AND ON. ÎATURALLY YOU WANT TO PLAY SOME SORT OF GAME AS WELL. ÆUNNY É HAVE MET ONLY FEW PEOPLE THAT ADMIT THEY HAVE A COMPUTER TO USE FOR DIFFERENT THINGS, INCLUDING GAME PLAY. ÇAMES ARE ONE OF THE MOST NUMEROUS PROGRAMMES FOR THE Ã=64. ÆACTORY ,TYPE IN, HOMEBREW AND THE LIKE. ÔHESE RANGE FROM SIMPLE LITTLE GUESS THE NUMBER GAME INTO 15+ DISK SIDE ADVENTURES, WITH GRAPHICS AND SOUND. ÎOW É AM NOT GOING TO SAY WHAT ARE THE BEST GAMES. ÍY OPINION IS MINE AND WILL MOST LIKELY NOT REFLECT OUR INTERESTS EXACTLY. É LIKE ÒOLE ÐLAYING ÇAMES. ÓEMI-ENJOY STRATEGY GAMES, GET BORED WITH CARD GAMES, AND LOATH TEXT ADVENTURES. ÙET É KNOW PEOPLE THAT HAVE THE REVERSE FEELINGS. ×HAT É INTEND TO PRESENT HERE IS SOME COMMENTS ABOUT THE GAMES FOR THE Ã=64. ÂECAUSE FROM MY EXPERIENCE OVER THE YEARS, PEOPLE HAVE WRONG IDEAS ABOUT THE Ã=64 GAMES. ÓO LETS JUMP IN AND GET TO IT. ÍOST OF THE CLASSIFICATIONS OF GAMES THAT YOU ENJOY ON CONSOLES AND COMPUTERS. WELL THEY WERE DEVISED, DEVELOPED AND LABELLED ON THE Ã=64.ÍANY OF THEM WERE ALSO PORTED OVER TO OTHER PLATFORMS. ÅXAMPLES WOULD BE ÐOOL OF ÒADIANCE AND ×ASTELAND. ÔHE LATTER WAS MADE FOR THE ÉÂÍ SYSTEM AND IS ON A ÃÄ OF GAMES FOR IT TODAY. ÔHERE IS A YAHOO GROUP LIST FOR IT THAT DEALS WITH THE DIFFERENT PLATFORMS FOR THAT GAME. ÏN THE 64 IT IS JUST ONE DOUBLE SIDED DISK OF PLAY. ÄON'T THINK THAT YOU WILL FINISH IT IN A DAY. ÔRY WEEKS OF PLAYTIME. ÔHERE IS JUST SO MUCH TO TRYOUT IN THAT GAME. ÐOOL, WAS PORTED TO THE ÁMIGA Ðà PLATFORM. ÈEARD OF BUT NOT SEEN COPIES FOR THE ÉÂÍ SYSTEM. ÔHAT IS THE GAME THAT TOOK ME THREE WEEKS OF 6 HOURS A DAY, 6 DAYS A WEEK TO COMPLETE. ÓID ÍEIR'S ÐIRATES, ALSO JUST CALLED ÐIRATES, IS ANOTHER ONE THAT COMES TO MIND. ÃOMMODORE TO A GAME CONSOLE TO AS É UNDERSTAND NOT ONLY AN NEWER GAME CONSOLE BUT A NON Ã= COMPUTER PLATFORM. ÏR AT LEAST THAT IS THE IMPRESSION É GAINED FROM A FRIENDS COMPUTER GAME MAGAZINE. ÊAPANESE GAME OF ÇO IS OUT THERE FOR THE Ã=. ÁS ARE SEVERAL TYPES OF CHESS GAMES. ÏNE OF THOSE EVEN ALLOWS FOR DIFFERENT BOARDS <É LIKE THE 3Ä ONE>AND SET UP PLACEMENT. ÎOT A BIG ÃHESS PLAYER, ÏË, A LAMER LEVEL CHESS PLAYER. É THINK THAT THE PART ABOUT SETTING PIECES IS LIKE FOR THOSE CHESS BOOKS, AND MOVES THAT ARE IN THE NEWSPAPERS OF MY YOUTH. ÃARD GAMES EXPLODE WITH THE Ã=64.ÏNE OF THE FIRST THINGS É DID FROM A TYPE IN BOOK WAS A SIMPLE CARD GAME. ÎO GRAPHIC, ONLY TEXT. Á 21,BLACKJACK GAME. ÁLL THE WAY INTO SPECIFIC GRAPHICS CREATED IMAGES ON THE FACE CARDS. ÉN BETWEEN ARE THE SIMPLE ONES JUST USING THE Ã= GRAPHICS OFF OF THE KEYBOARD FOR THE CARDS. ÃAN'T TELL YOU THE GAMES. ÔHERE ARE SO MANY, É MEAN A COUPLE PEOPLE USED TO MAKE A FEW CARD GAMES EACH MONTH FOR THE DISK MAGAZINE LOADSTAR AND THIS WAS DONE FOR SEVERAL YEARS. ÂESIDES É AM A DUM ORK AND DON'T KNOW THAT MANY CARD GAMES BY NAME AND OR RULES. ÂOARD GAMES, BESIDES THE ABOVE CHESS AND GO ARE OUT THERE, OR EVEN IN YOUR COLLECTION. ÍONOPOLY, OFFICIAL ÐARKER ÂROTHERS ONE, AND THOSE THAT ARE NOT EXACTLY OFFICIAL. É LIKE THE ONE THAT IS ÌONDON AND THE MONEY IS IN ÂRITÃIT POUNDS. ÃLUE IS ANOTHER GAME. ÈAVE TO ADMIT THAT THE GAME, ON THE DISK, AND É MEAN THE OFFICIAL GAME. ×ELL IT IS A BIT DIFFERENT THAN THE BOARD GAME É PLAYED IN THE 60S. ÍORE ROOMS AND CHARACTERS AS É REMEMBER. ÏF COURSE THERE IS AN ALMOST INFINITE LIST OF THESE GAMES. ÓOME THAT ARE COMPUTER BOARD GAMES. É DIDN'T KNOW THEY WHERE BOARD GAMES WHEN É FIRST FOUND THEM. ÓORT OF BOARD BUT NOT EXACTLY ARE A SET OF THE ×AR GAMES. ÈARD TO EXPLAIN THESE TO THE NON PLAYER AND NEWBIE Ã= USER. ÍANY ARE SIMULATIONS FROM ÖICTORY AND OR ÁVALON HILL. ÎOTHING FANCY IN THE GRAPHICS. ÍOSTLY A GRID LOOKING THING AND YOU COMMAND THE FORCES. ÇOTTA TELL YOU THAT É PERSONALLY HAVE PROBLEMS WITH THIS STYLE. ×HEN YOU DON'T HAVE THE DOX, OR INSTRUCTION. Á PROBLEM THAT É HAVE ON MOST OF THE COPIES É HAVE FOUND. ÁNYWAY SHOULD SAY THAT THERE ARE ONLINE PRESERVATION SITES OF THE MANUALS AND DOX FOR MANY OF THE Ã=PROGRAMMES. ÔHEMES FOR THIS ARE JUST ABOUT ANY MAJOR BATTLE OF CAMPAIGN IN HISTORY. ÂUT THERE IS ANOTHER STYLE OF THIS WAR GAME THEME. ÐERHAPS NOT AS HISTORICALLY ACCURATE. ÆOR MY TASTES ,A BIT MORE FUN. ÎOT TO SAY THAT THEY ARE ANY EASIER. ÔHIS STYLE MAY HAVE A PROPER NAME, BUT É NEVER LEARNED IT, SO THEY ARE SORT OF ACTION SIMULATIONS FOR A LACK OF THE PROPER WORD. ÉN THIS TYPE YOU ARE A MORE INTEGRATED PART OF THE WAR GAME. ÄAM ÂUSTERS IS A GREAT ONE FOR THIS. ÄOING AN ACTUAL ×× ÉÉ MISSION FROM THE ÂRITISH. ÙOU ARE FLYING A SPECIAL ÂOMBER. DODGING ENEMY & YEAH THERE ARE ALSO DIFFERENT VIEWS THAT YOU CAN SELECT. ÒIGHT IT IS ALL IN GRAPHICS. SOME SOUND EFFECTS AS WELL. ÁND NO IT ISN'T EASY. É'VE NEVER FINISHED IT, WELL IF IT WAS THE ÇERMAN SIDE É WON. <ÂÇ> ÔHERE IS EVEN A GAME WHERE YOU AN EXPLORE THE ÔITANIC ON THE FLOOR OF THE SEA. ÐICTURES ARE FROM THE EARLY REMOTES THAT ÂALLARD DID ON THE WRECK. Á GAME WHERE YOU CAN RUN A SUBMARINE. ÔHE BOOK OR IT SAYS YOU CAN BE ALLIED OR ÇERMAN NAVY. ÂUT MY USED COPY IS CORRUPTED AND NEVER GOT TO PLAY IT, NEED TO FIND ARE PLACEMENT COPY IN SOME FORM. ÔEXT ADVENTURES DESERVE TO BE MENTIONED BY THEMSELVES. ÆIRST É MUST SAY THAT THERE ARE TWO MAJOR TYPES. ÏNE IS JUST PLAIN TEXT, THE OTHER IS ONE THAT HAS TEXT AND SOME GRAPHICS. ÔHE LATTER PART BEING ILLUSTRATED PICTURES ON THE SCREEN. ÔHIS TYPE OF GAME HAS ITS POINTS AND FANS. ÁLSO ITS DRAWBACKS AND DETRACTORS. ÔHERE ARE STATEMENTS THAT THIS FORM OF GAME WAS THE FIRST STYLE FOR COMPUTERS AND GOES BACK TO THE 60S. É'VE READ THE STORIES ABOUT THAT IN DIFFERENT BOOKS AND ONLINE. ÔODAY YOU MAY NOT HAVE A CLUE TO WHAT THE GAME LOOKS LIKE OR HOW IT FUNCTIONS. ÓO É'LL EXPLAIN AS BEST AS POSSIBLE. ÆIRST OFF É DISLIKE THESE GAMES WITH A PINK AND PURPLE PASSION. ÇOOD GOT THAT OUT OF MY SYSTEM. ÌETS MOVE TO THE POSITIVE POINTS. ÔHIS FORM OF GAME WAS EXCEPTIONALLY POPULAR FOR THE 8 BIT REALM OF EXISTENCE. ÔRUE TEXT ADVENTURES ARE JUST THAT, THEY ARE NOTHING BUT TEXT. ÁLL THE SOUNDS AND PICTURES MUST COME FROM YOUR MIND. ÏË É'LL ADD THAT FROM SOME COMPANIES, SPECIFICALLY ONE CALLED ÉNFOCOM, WOULD ADD A MESS OF PROPS TO THE GAME BOX. É DO HAVE SOME OF THESE IN MY COLLECTION. ÉN SIMPLE TERMS YOU ENTER THE GAME WORLD. ÒEAD THE STORY LINE, THEN MAKE CERTAIN CHOICES AT EACH TEXT ENTRY. ÔHINGS LIKE PICKING UP SOMETHING, GOING IN A DIRECTION, USING AN ITEM. ÏH YEAH AND LOOKING/EXAMINING THINGS IN THE AREA THAT YOU ARE LOCATED. ÁN IMPORTANT THING TO DO IN THIS GAME STYLE IS TO MAKE A BLOCK MAP OF YOUR TRAVELS. ÏTHER WISE YOU WILL BE LOST AND GO IN CIRCLES IN THE GAME. ÃREATING A GIGANTIC SENSE OF FRUSTRATION ALONG WITH THE FEELING THAT THE PROGRAMMER INTENTIONALLY DID THIS TO YOU. ÉT HAS BEEN SAID THAT A PICTURE IS WORTH A THOUSAND WORDS. ÉN PROGRAMMING IT IS WORTH A LOT MORE IN MEMORY SPACE. ÔHAT É GUESS IS THE REASON WHY TEXT ADVENTURES WHERE VERY POPULAR. ÉNSTEAD OF HAVING A MESS OF IMAGES AND SOUNDS. Á HUGE GAME WORLD WITH TWISTS AND COMPLEXITIES COULD BE CREATED. ÌETTING YOU PAINT THE PICTURE IN YOUR OWN MIND. ÓORT OF LIKE AN INTERACTIVE BOOK É WAS TOLD. ÖARIATIONS ON THIS WOULD HAVE PERHAPS AN IMAGE AND A SOUND EFFECT AT A SPECIFIC PLACE IN THE STORY. É HAVE SEEN A COUPLE THAT USE WHAT APPEAR TO BE Ã= COLOURED DIGITAL IMAGES. Á FEW SECONDS OF SOUND TO SET THE MOOD, AND THEN BACK TO THE TEXT PART OF THE GAME. ÁNOTHER VERSION USES JUST THE Ã= KEYBOARD GRAPHICS FOR THE INFORMATION. ÔHIS TYPE IS IN ONE OF MY TYPE IN PROGRAMMING BOOKS FOR TEXT ADVENTURE GAMES. ÉN THIS EXAMPLE THERE IS A KEYBOARD COMMAND THAT WILL SHOW YOU A MAP. ÄISPLAYING THE AREAS YOU HAVE EXPLORED. ÁLL DONE WITH KEYBOARD GRAPHICS. Á REAL BIG HELP IN GAME PLAYING FOR ME. ÂEFORE É EXPLAIN ANOTHER TYPE OF TEXT WITH GFX GAME, AND ONE THAT É CAN PLAY. ÍUST TELL YOU THE DOWN SIDE TO THE STOCK TEXT ONLY GAME. ÔRYING TO NOT WAX ON THIS TOO MUCH ON THE PSYCH OR CULTURAL STUFF. ÂIG PROBLEM IS "×ÈÁÔ ÁÒÅ ÔÈÅ ÆÒÅÌÌÉÎÇ ×ÏÒÄÓ?". ÏË SOME OF THE GAMES HAVE A COMMAND CALLED "ÖÏÃÁÂ", OR SOMETHING CLOSE TO THAT TYPE OF WORD. ÔYPING THAT IN WILL GIVE YOU A LIST OF THE ACCEPTED WORDS FOR THE GAME. ÎOT ALL THE GAMES HAVE THAT OPTION. ÓOME DO HAVE A? ÈÅÌÐ" COMMAND. ÁGAIN NOT ALL OF THEM. ÐERSONALLY É FIND MY SELF LOST EARLY ON IN THE GAMES. ÂECAUSE ÈAVEN?T A CLUE AS TO WHAT WORDS TO USE AT THAT TIME. ÁS AN EXAMPLE THE GAME ÍIST FROM ÉNFOCOM. ÔHAT COMPANY WAS CONSIDERED TO HAVE THE BEST TEXT GAMES. ÍY CHARACTER IS AT THE GATES TO THE GROUNDS OF THE MANSION. ÈOW-TO GET THROUGH THE LOCK GATES ON THE STORMY NIGHT. ÕNDERSTAND THAT É HAVE THE PROPS FOR THIS GAME. É HAVE THE STORY AS WELL IN THE MANUAL. ÅVEN A HANDFUL OF THE WORDS. ÔHOUGH ÉNFOCOM HAD A WAY TO USE A LOT OF WORDS IN THEIR GAMES. ÔOOK ME HOURS OF REAL TIME TO MAKE IT PAST THAT GATE. ÏH IT WAS BLOW THE HORN OF THE CAR. ÌIKE É WOULD THINK OF THAT RIGHT OFF THE BAT? ÎOT THAT IT WOULD BE DONE, BUT THAT IT COULD BE DONE IN THE GAME. ÂÔ×: THAT WAS THE FIRST ENCOUNTER IN THE GAME. É NEVER GOT PAST THE SECOND ENCOUNTER. ×ORDS, THE RIGHT ONES AND THEIR USE IS ONE OF THE PROBLEMS. ÁNOTHER IS THE RIGHT THINGS TO DO. ÔHAT IS NATURALLY BASED ON THE AUTHORS SENSE OF VALUES. ÂUT ALSO THE TIME FRAME OF THE GAMES CREATION. ÓORT OF A TIME CAPSULE OF THE WORLD. ÓOME GAMES OF THIS NATURE USE A BIT OF THE CURRENT POP FAD LANGUAGE JARGON IN THE TEXT. ÎOT IN WHAT YOU NEED TO TYPE IN, BUT IN THE WORDS IN THE DESCRIPTIONS. ÁS YOU CAN TELL É HAVE PROBLEMS WITH THIS SORT OF GAME. ÂUT TO BE FAIR. É HAVE MET PEOPLE THAT LOVE THESE GAMES. ÔHEY HUNT TO THIS DAY, FOR ONES THAT THEY HAVE YET TO PLAY. ÎOW THEN THERE ARE TWO VARIATIONS TO THIS TYPE OF GAME. ÔHESE HAVE ACTUALLY GFX IN THEM. ÏNE HAS A STATIC PICTURE AT THE TOP OF THE SCREEN. ÉLLUSTRATING SOME POINT OF THE GAME. ÂASED ON YOUR LOCATION. ÔHERE IS A BIT OF DESCRIPTIVE TEXT AT THE BOTTOM HALF. ÎOW THERE IS EITHER A BLANK LINE FOR YOU TO ENTER THE WORDS. ÏR THERE IS A SET OF WORDS FOR YOU TO SELECT. ÔHIS TYPE É HAVE PLAYED WITH SOME SUCCESS, AND REMEMBER FONDLY THE ÌORD OF THE ÒINGS IN THIS FORM. Á MORE ADVANCED TYPE IS SET UP THE SAME WAY. ÈAVING THE TOP PART OF THE SCREEN WITH THE SCENE. ÔHE BOTTOM PART WITH THE WORDS. ÍANIAC ÍANSION IS THE FIRST ONE OF THIS STYLE THAT É PLAYED. ÄIFFERENCE HERE IS THAT THE TOP SCREEN IS ANIMATED. ÉN GAME PLAY YOU MOVE THE CHARACTER AROUND THE SCREEN(S) WITH THE JOYSTICK. ÁT FIRST YOU MUST SELECT THE TEAM OF CHARACTERS FOR THE ADVENTURE. ÄONE WITH THE JOYSTICK. ÎEXT YOU TAKE THEM, ONE BY ONE, TO THE FRONT OF THE MANSION. ÎOW TO GET IN YOU NEED TO SCORE THE KEY FROM UNDER THE MAT. ÔHIS REQUIRES LOOKING AROUND AND READING THE TEXT INFORMATION THAT IS PRESENTED. ÇETTING THE CLUES FOR THAT ACTION. ÂUT TO DO IT, YOU MUST SELECT THE ACTION IN A SET OF COMMANDS AT THE BOTTOM OF THE SCREEN. ÙOU CAN PROBABLY GUESS THAT É LIKE THIS GAME. ×ELL É ONLY FINISHED IT WITH THE HELP OF A COUPLE OF WALK TROUGHS?. ÌIKE MOST OF THE GAMES É HAVE EXPERIENCED ON THE Ã=. ÔHEY ARE MORE IN DEPTH AND TAKE LONGER THAN EXPECTED. ÒEST YOUR EYES A BIT. ÔHAT IS A LOT OF INFORMATION TO DIGEST AS WELL. ÐOINT IS TO ACCEPT AND UNDERSTAND THAT THERE IS A WIDE VARIETY OF GAMES. ÁSTEROIDS, ÄEFENDER, ÍARIO ÂROTHERS AND MORE CLASSIC COIN OP ARCADE GAMES. ÌIKE ÆROGGER, AND ÄONKEY ËONG ,ÐAC ÍAN AND THE CLEVER ONE CALLED ÐLAQUE ÍAN THAT WAS A SPECIAL DENTAL CARE GAME FOR KIDS. ×ELL ASSUMING É SPELLED IT CORRECTLY. ÓHOOT' ÅM ÕP GAMES. ÉN FACT THERE IS A CONSTRUCTION SET TO MAKE THAT TYPE OF GAME. ×AR GAMES, AND YES THERE IS A CONSTRUCTION SET TO MAKE THEM AS WELL. ÁDVENTURE GAMES, YOU KNOW THE TYPE WHERE YOU EXPLORE THE WORLD, DEFEAT THE BAD THINGS AND EVENTUALLY SAVE THE DAY. ÙUPPERS THERE IS A CONSTRUCTION SET TO MAKE THEM AS WELL. ÏH É WAS JUST REMINDED THAT SOME READERS MAY NOT KNOW WHAT EXACTLY IS A CONSTRUCTION SET. ÓIMPLY STATED IT IS A UTILITY TOOL. ×HICH WILL ALLOW YOU TO CREATE THE ABOVE TYPES OF GAMES. ÔHEN PASS THEM AROUND TO YOUR FRIENDS AND OTHERS THAT USE THE Ã=. ÙEAH A CREATIVE THING. ÔHAT BRINGS ME TO OTHER THINGS THE Ã= CAN DO FOR YOU. ÂESIDES THE GAMES. ÑUADRATIC EQUATIONS, MAY NOT BE YOUR BAG. ÂUT É HAD A PROGRAMME THAT TAUGHT THEM TO YOU. ÉN FACT BASIC MATH INTO ÇEOMETRY É HAVE ON DISKS FOR THE ÃOMMODORE. ÈAD ONE THAT WOULD TEACH YOU THE BONES OF THE BODY. ÔYPING OF COURSE, AND THAT IS ONE THAT É SHOULD REALLY USE MYSELF. ÇRAMMAR, AND THAT TOO IS ANOTHER ONE THAT É SHOULD USE MYSELF. ÈAVE A FEW ÅNGLISH ONES. ÓIDE NOTE THEY SPECIFICALLY STATE THAT THEY ARE ÃANADIAN ÅNGLISH, NOT ÁMERICAN. É'LL STOP THERE WITH THE EDUCATIONAL PROGRAMMES. ÐRETTY MUCH YOU NAME IT, AND THERE WAS SOMETHING FOR IT ON THE Ã=. ÏNE PART THAT É WILL ADD. ÓOME OF THESE WERE ADJUSTABLE. É MEAN THAT IF YOU WANTED TO SAY UPDATE THE INFORMATION FOR THE LESSONS. ÙOU COULD DO THAT IN THE PROGRAMME. ÐRINT ÍASTER+ & ÐRINT ÓHOP, THESE ARE THE TWO MOST WIDELY SEEN PROGRAMMES FOR CREATING, GREETING CARDS, STATIONARY, BANNERS, CALENDARS AND A BIT MORE. ÅACH ONE HAS ADDITIVE DISKS TO THE MAIN PROGRAMME. ÁDDING MORE GFX, FONTS AND BORDERS FOR YOUR USE. ÔHERE ARE SOME OTHERS, BUT YOU SEE THE POINT. ×E HAVE THREE VOICES AND 9 OCTAVES FOR THE Ã=. ÙES THERE ARE PROGRAMMES TO CREATE MUSIC ON THE Ã=. ÍANY HUNDREDS OF THESE WHERE ON Ñ-ÌINK FOR FREE DOWNLOAD. É HAVE AN ALMOST 2 MEGA BYTE FILE IS ZIP FORMAT OF AN UNKNOWN AMOUNT OF THE SONGS. ÔHAT A GUY SAVED FROM Ñ-ÌINK AND SENT TO ME. ÔHE ÎEWS ÒOOM, THAT IS A PROGRAMME THAT ALLOWS YOU TO MAKE YOUR OWN NEWSLETTERS. ÃONTAINS FONTS AND GFX IMAGES. ÔHE LATTER YOU CAN ALTER A BIT, OR CREATE YOUR OWN. ÔHERE ARE A FEW ADDITIONAL DISKS OF FONTS AND GFX THAT YOU CAN PICK UP AS WELL. É HAVE MOST OF THIS SET. ×ANT TO DRAW YOUR OWN THINGS? ÔHERE IS A WEALTH OF ART PROGRAMMES. ÎO IDEA HOW MANY ARE OUT THERE FOR YOU. ÈOWEVER THE MOST POPULAR ONES THAT É KNOW ABOUT AND HAVE USED ARE, ËOALA ÂLAZING ÐADDLES, ÁNIMATION ÓTATION, ÄOODLE, ÆLEXIÄRAW ARE THE ONES THAT É HAVE USED. ËOALA AND ÁNIMATION ÓTATION ARE BOTH TABLET STYLE DRAWING PROGRAMMES. ÔHERE IS A CRACK RUNNING AROUND FOR ËOALA THAT ALLOWS THE USE OF A JOYSTICK OVER THE TABLET. ÆLEXIÄRAW HAS A MESS OF EXTRA PROGRAMMES, THAT É HAVE YET TO USE. ÃAN BE USED WITH OTHER INPUT DEVICES. É THOUGH HAVE ONLY USED IT WITH THE LIGHT PEN. ÅACH OF THESE HAS ITS OWN PLUSES AND DRAWBACKS. ÁS WELL AS THEIR DEDICATED FANS. ÁLL É CAN TELL YOU IS THAT É HAVE SEEN SOME REALLY GREAT ART WORK. ÎOTHING THAT É COULD ATTEMPT TO CREATE MYSELF. ÇAMES, EDUCATIONAL, CREATIVE PROGRAMMES. ÔHOSE ARE JUST MAJOR CATEGORY TITLES. ÎOW THEN, THE THING THAT É DO MOST OF THE TIME, WRITING. ÈONESTLY É THOUGHT AT FIRST THE Ã=64WOULD BE A GAME MACHINE FOR ME. ÅNDS UP É DO MORE WRITING STUFF THAN ANYTHING ELSE ON IT. ÎO É AM NOT GOING ON ABOUT WHAT TO WRITE OR HOW-TO WRITE. É AM A RATHER POOR EXAMPLE OF THAT STUFF. ÎOR CAN É TELL YOU WHICH IS THE BEST PROGRAMME TO USE. ÉN FACT SINCE SPACE IS RUNNING OUT. ÁLL OF THAT WILL BE IN THE NEXT PART. ÁT THIS TIME É WANT TO IMPRESS ON YOU THAT THERE IS A GIGANTIC AMOUNT OF PROGRAMMES OF AN ALMOST ENDLESS VARIETY OF STYLES AND SUBJECT MATTER FOR THE Ã=. ×HEN YOU ADD THAT PEOPLE ARE STILL DOING PROGRAMME WRITING ON A 25+ YEAR OLD ÐÃ. ×HAT ELSE CAN BE CREATED? ÏBVIOUSLY NOT EVERYTHING AS OF YET. ÏË NEXT SESSION CONTINUES WITH THE PROGRAMME OVERVIEW AND THEN BACK TO SIMPLE FROM THE MANUAL ÂASICÖ2 PROGRAMMING. END...